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mirror of https://github.com/rwengine/openrw.git synced 2024-11-23 10:52:38 +01:00
openrw/datadump/main.cpp
2014-05-25 22:30:50 +01:00

537 lines
17 KiB
C++

#include <unistd.h>
#include <iostream>
#include <fstream>
#include <algorithm>
#include <BinaryStream.hpp>
#include <loaders/LoaderCOL.hpp>
#include <loaders/LoaderIFP.hpp>
#include <loaders/rwbinarystream.h>
using RW::BSSectionHeader;
using RW::BSFrameList;
using RW::BSFrameListFrame;
using RW::BSClump;
using namespace RW;
template<class T> T readStructure(char* data, size_t& dataI)
{
size_t orgoff = dataI; dataI += sizeof(T);
return *reinterpret_cast<T*>(data+orgoff);
}
BSSectionHeader readHeader(char* data, size_t& dataI)
{
return readStructure<BSSectionHeader>(data, dataI);
}
bool loadFile(const char *filename, char **data, size_t* size = nullptr)
{
std::ifstream dfile(filename);
if ( ! dfile.is_open()) {
std::cerr << "Error opening file " << filename << std::endl;
return false;
}
dfile.seekg(0, std::ios_base::end);
size_t length = dfile.tellg();
dfile.seekg(0);
*data = new char[length];
dfile.read(*data, length);
if(size) *size = length;
return true;
}
void dumpModelFile(char* data)
{
BinaryStreamSection root(data);
auto clump = root.readStructure<BSClump>();
std::cout << "numatomics(" << clump.numatomics << ")" << std::endl;
size_t dataI = 0;
while(root.hasMoreData(dataI))
{
auto sec = root.getNextChildSection(dataI);
switch(sec.header.id)
{
case RW::SID_FrameList:
{
/*auto list =*/ sec.readStructure<BSFrameList>();
}
break;
case RW::SID_GeometryList:
{
/*auto list =*/ sec.readStructure<BSGeometryList>();
size_t gdataI = 0;
while(sec.hasMoreData(gdataI))
{
auto item = sec.getNextChildSection(gdataI);
if(item.header.id == RW::SID_Geometry)
{
auto geom = item.readStructure<BSGeometry>();
std::cout << " verts(" << geom.numverts << ") tris(" << geom.numtris << ")" << std::endl;
}
}
}
break;
}
}
auto frameheader = readHeader(data, dataI);
std::cout << "ID = " << std::hex << (unsigned long)frameheader.id << " (IsFrameList = " << (frameheader.id == RW::SID_FrameList) << ")" << std::endl;
readHeader(data, dataI);
BSFrameList frames = readStructure<BSFrameList>(data, dataI);
std::cout << " Frame List Data" << std::endl;
std::cout << " Frames = " << std::dec << (unsigned long)frames.numframes << std::endl;
for(size_t i = 0; i < frames.numframes; ++i)
{
BSFrameListFrame frame = readStructure<BSFrameListFrame>(data, dataI);
std::cout << " Frame Data" << std::endl;
std::cout << " Index = " << std::dec << (unsigned long)frame.index << std::endl;
std::cout << " Position = " << frame.position.x << " " << frame.position.y << " " << frame.position.z << std::endl;
// std::cout << " Rotation = " << std::endl;
// std::cout << " " << frame.rotation.a.x << " " << frame.rotation.a.y << " " << frame.rotation.a.z << std::endl;
// std::cout << " " << frame.rotation.b.x << " " << frame.rotation.b.y << " " << frame.rotation.b.z << std::endl;
// std::cout << " " << frame.rotation.c.x << " " << frame.rotation.c.y << " " << frame.rotation.c.z << std::endl;
}
auto nextHeader = readHeader(data, dataI);
while(nextHeader.id == RW::SID_Extension)
{
for(size_t i = 0; i < 2; ++i) {
auto firstHeader = readHeader(data, dataI);
if(firstHeader.id == RW::SID_NodeName)
{
std::cout << " Name = " << std::string(data+dataI, firstHeader.size) << std::endl;
}
else if(firstHeader.id == RW::SID_HAnimPLG)
{
std::cout << " Bone Information Present" << std::endl;
}
dataI += firstHeader.size;
}
nextHeader = readHeader(data, dataI);
}
readHeader(data, dataI); // Structure Header..
auto geomlist = readStructure<BSGeometryList>(data, dataI);
std::cout << " Geometry List Data" << std::endl;
std::cout << " Geometries = " << std::dec << geomlist.numgeometry << std::endl;
for(size_t i = 0; i < geomlist.numgeometry; ++i)
{
auto geomHeader = readHeader(data, dataI);
size_t basedata = dataI;
readHeader(data, dataI);
auto geom = readStructure<BSGeometry>(data, dataI);
std::cout << " Geometry Data" << std::endl;
std::cout << " Flags = " << std::hex << static_cast<unsigned long>(geom.flags) << std::endl;
std::cout << " UV Sets = " << std::dec << static_cast<unsigned long>(geom.numuvs) << std::endl;
std::cout << " Flags = " << std::hex << static_cast<unsigned long>(geom.geomflags) << std::endl;
std::cout << " Triangles = " << std::dec << static_cast<unsigned long>(geom.numtris) << std::endl;
std::cout << " Verticies = " << static_cast<unsigned long>(geom.numverts) << std::endl;
std::cout << " Frames = " << static_cast<unsigned long>(geom.numframes) << std::endl;
if(geomHeader.versionid < 0x1003FFFF)
{
std::cout << " Some extra colour info" << std::endl;
/*auto colors =*/ readStructure<BSGeometryColor>(data, dataI);
}
if(geom.flags & BSGeometry::VertexColors)
{
std::cout << " Vertex Colours Present" << std::endl;
for(size_t v = 0; v < geom.numverts; ++v)
{
auto c = readStructure<BSColor>(data, dataI);
std::cout << " " << v << ": " << c.r << " " << c.g << " " << c.b << std::endl;
}
}
if(geom.flags & BSGeometry::TexCoords1 || geom.flags & BSGeometry::TexCoords2)
{
std::cout << " UV Coords Present" << std::endl;
for(size_t v = 0; v < geom.numverts; ++v)
{
auto coords = readStructure<BSGeometryUV>(data, dataI);
std::cout << " " << v << ": U" << coords.u << " V" << coords.v << std::endl;
}
}
for(size_t j = 0; j < geom.numtris; ++j)
{
auto tri = readStructure<BSGeometryTriangle>(data, dataI);
std::cout << " Triangle " << std::dec
<< static_cast<unsigned long>(tri.first) << " "
<< static_cast<unsigned long>(tri.second) << " "
<< static_cast<unsigned long>(tri.third) << " "
<< "A: " << static_cast<unsigned long>(tri.attrib) << std::endl;
}
auto bounds = readStructure<BSGeometryBounds>(data,dataI);
std::cout << " Bounding Radius = " << bounds.radius << std::endl;
for(size_t v = 0; v < geom.numverts; ++v)
{
auto p = readStructure<BSTVector3>(data, dataI);
std::cout << " v " << p.x << " " << p.y << " " << p.z << std::endl;
}
if(geom.flags & BSGeometry::StoreNormals)
{
std::cout << " Vertex Normals present" << std::endl;
for(size_t v = 0; v < geom.numverts; ++v)
{
auto p = readStructure<BSTVector3>(data, dataI);
std::cout << " n " << p.x << " " << p.y << " " << p.z << std::endl;
}
}
/*auto materialListHeader =*/ readHeader(data, dataI);
readHeader(data, dataI); // Ignore the structure header..
auto materialList = readStructure<BSMaterialList>(data, dataI);
std::cout << " Material List Data" << std::endl;
std::cout << " Materials = " << materialList.nummaterials << std::endl;
// Skip over the per-material byte values that I don't know what do.
dataI += sizeof(uint32_t) * materialList.nummaterials;
for(size_t m = 0; m < materialList.nummaterials; ++m)
{
auto materialHeader = readHeader(data, dataI);
size_t secbase = dataI;
readHeader(data, dataI);
auto material = readStructure<BSMaterial>(data, dataI);
std::cout << " Material Data" << std::endl;
std::cout << " Textures = " << std::dec << material.numtextures << std::endl;
std::cout << " Color = " << material.color.r << " " << material.color.g << " " << material.color.b << std::endl;
for(size_t t = 0; t < material.numtextures; ++t)
{
auto textureHeader = readHeader(data, dataI);
size_t texsecbase = dataI;
readHeader(data, dataI);
/*auto texture =*/ readStructure<BSTexture>(data, dataI);
auto nameHeader = readHeader(data, dataI);
std::string textureName(data+dataI, nameHeader.size);
dataI += nameHeader.size;
auto alphaHeader = readHeader(data, dataI);
std::string alphaName(data+dataI, alphaHeader.size);
std::cout << " Texture Data" << std::endl;
std::cout << " Name = " << textureName << std::endl;
std::cout << " Alpha = " << alphaName << std::endl;
dataI = texsecbase + textureHeader.size;
}
dataI = secbase + materialHeader.size;
}
// Jump to the start of the next geometry
dataI = basedata + geomHeader.size;
}
}
void dumpTextureDictionary(char* data)
{
BinaryStreamSection root(data);
auto texdict = root.readStructure<BSTextureDictionary>();
std::cout << std::dec << "tecount(" << texdict.numtextures << ")" << std::endl;
size_t dataI = 0;
while(root.hasMoreData(dataI))
{
BinaryStreamSection sec = root.getNextChildSection(dataI);
if(sec.header.id == RW::SID_TextureNative)
{
auto texnative = sec.readStructure<BSTextureNative>();
std::cout << "texture(\"" << texnative.diffuseName << "\")" << std::endl;
std::cout << " size(" << std::dec << texnative.width << "x" << texnative.height << ") format(" << std::hex << texnative.rasterformat << ")" << std::endl;
std::cout << " uvmode(" << std::hex << (texnative.wrapU+0) << "x" << (texnative.wrapV+0) << ") platform(" << std::hex << texnative.platform << ")" << std::endl;
}
}
/*
if(native.rasterformat & BSTextureNative::FORMAT_EXT_PAL8)
{
// Read the palette
auto palette = readStructure<BSPaletteData>(data, dataI);
// We can just do this for the time being until we need to compress or something
uint8_t fullcolor[native.width * native.height * 4];
// Pretend the pallet is uint8
for(size_t y = 0; y < native.height; ++y)
{
for(size_t x = 0; x < native.width; ++x)
{
size_t texI = ((y*native.width)+x) * 4;
size_t palI = static_cast<size_t>(data[dataI+(y*native.width)+x])*4;
fullcolor[texI+0] = palette.palette[palI+0];
fullcolor[texI+1] = palette.palette[palI+1];
fullcolor[texI+2] = palette.palette[palI+2];
fullcolor[texI+3] = 255;
}
}
GLuint texid = 0;
glGenTextures(1, &texid);
glBindTexture(GL_TEXTURE_2D, texid);
// todo: not completely ignore everything the TXD says.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, native.width, native.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, fullcolor);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
std::string name = std::string(native.diffuseName);
loadedTextures.insert(std::make_pair(name, texid));
};
*/
}
void dumpBinaryStreamSection(BinaryStreamSection& parent, size_t depth, size_t maxdepth = 7)
{
std::cout << std::string(depth, ' ') << "ID(" << std::hex << int(parent.header.id) << ") ";
std::cout << "size(" << std::dec << int(parent.header.size) << "b) ";
std::cout << "version(" << std::hex << int(parent.header.versionid) << ") ";
size_t sectionOffset = 0, j = 0;
bool readchildren = false;
// Handle the specialised bits
switch(parent.header.id)
{
case RW::SID_Struct:
{
std::cout << "structure";
}
break;
case RW::SID_String:
{
std::cout << "string(\"" << std::string(parent.raw()) << "\")";
}
break;
case RW::SID_GeometryList:
{
auto list = parent.readStructure<BSGeometryList>();
std::cout << std::dec << "gcount(" << list.numgeometry << ")";
readchildren = true;
}
break;
case RW::SID_Geometry:
{
auto geometry = parent.readStructure<BSGeometry>();
std::cout << std::dec << "tcount(" << geometry.numtris << ") vcount(" << geometry.numverts << ")";
readchildren = true;
}
break;
case RW::SID_MaterialList:
{
auto list = parent.readStructure<BSMaterialList>();
std::cout << std::dec << "mcount(" << list.nummaterials << ")";
readchildren = true;
}
break;
case RW::SID_Material:
{
auto material = parent.readStructure<BSMaterial>();
std::cout << std::dec << "tcount(" << material.numtextures << ")";
readchildren = true;
}
break;
case RW::SID_Texture:
{
/*auto texture =*/ parent.readStructure<BSTexture>();
std::cout << "texture";
readchildren = true;
}
break;
case RW::SID_TextureNative:
{
auto texture = parent.readStructure<BSTextureNative>();
std::cout << std::dec << "size(" << texture.width << "x" << texture.height << ") ";
std::cout << " format(" << std::hex << texture.rasterformat << ")";
}
break;
case RW::SID_NodeName:
{
std::string name(parent.raw(), parent.header.size);
std::cout << " nodename(\"" << name << "\")";
}
break;
case RW::SID_FrameList:
{
auto list = parent.readStructure<RW::BSFrameList>();
size_t fdataI = sizeof(RW::BSSectionHeader) + sizeof(RW::BSFrameList);
std::cout << " frames(" << std::dec << list.numframes << ") " << fdataI << " " << parent.offset;
for(size_t f = 0; f < list.numframes; ++f) {
auto frame = parent.readSubStructure<RW::BSFrameListFrame>(fdataI); fdataI += sizeof(RW::BSFrameListFrame);
std::cout << std::endl << std::string(depth, ' ') << " index(" << frame.index << ") position (" << std::dec << frame.position.x << " " << frame.position.y << " " << frame.position.z << ")";
}
readchildren = true;
}
break;
case RW::SID_Atomic:
{
std::cout << " atomic";
readchildren = true;
}
break;
case RW::SID_Clump:
case RW::SID_TextureDictionary:
case RW::SID_Extension:
{
readchildren = true;
}
break;
default:
{
std::cout << "Unknown Section";
}
};
std::cout << std::endl;
if(readchildren)
{
while(parent.hasMoreData(sectionOffset) && (j++) < 100 && depth < maxdepth)
{
BinaryStreamSection sec = parent.getNextChildSection(sectionOffset);
dumpBinaryStreamSection(sec, depth+1);
}
}
}
void dumpCollisionModel(char* data, size_t size)
{
LoaderCOL coll;
if(coll.load(data, size)) {
std::cout << "Collision instances: " << coll.instances.size() << std::endl;
for(auto it = coll.instances.begin(); it != coll.instances.end(); ++it) {
CollisionModel* model = (*it).get();
std::cout << "Collision data (version " << model->version << ")" << std::endl;
std::cout << " model: " << model->name << std::endl;
std::cout << " model id: " << model->modelid << std::endl;
std::cout << " spheres: " << model->spheres.size() << std::endl;
for( size_t b = 0; b < model->spheres.size(); ++b ) {
auto& box = model->spheres[b];
std::cout << " radius: " << box.radius << " center: " << box.center.x << " " << box.center.y << " " << box.center.z << std::endl;
}
std::cout << " boxes: " << model->boxes.size() << std::endl;
for( size_t b = 0; b < model->boxes.size(); ++b ) {
auto& box = model->boxes[b];
std::cout << " min: " << box.min.x << " " << box.min.y << " " << box.min.z << " max: " << box.max.x << " " << box.max.y << " " << box.max.z << std::endl;
}
std::cout << " faces: " << model->indices.size()/3 << std::endl;
std::cout << " verts: " << model->vertices.size() << std::endl;
for( size_t v = 0; v < model->vertices.size(); ++v ) {
std::cout << " " << model->vertices[v].x << ", " << model->vertices[v].y << ", " << model->vertices[v].z << std::endl;
}
}
}
}
void dumpGenericTree(char* data)
{
BinaryStreamSection root(data);
dumpBinaryStreamSection(root, 0);
}
void dumpAnimationFile(char* data)
{
LoaderIFP loader;
if(loader.loadFromMemory(data)) {
std::cout << loader.animations.size() << " animations" << std::endl;
for( auto it = loader.animations.begin();
it != loader.animations.end(); ++it ) {
Animation* a = it->second;
std::cout << a->name << std::endl;
std::cout << " " << a->bones.size() << " bones" << std::endl;
for( auto bit = a->bones.begin();
bit != a->bones.end(); ++bit ) {
std::cout << " " << bit->first << " (" << bit->second->frames.size() << " frames)" << std::endl;
for( auto fit = bit->second->frames.begin();
fit != bit->second->frames.end();
++fit ) {
std::cout << " f " << fit->starttime << std::endl;
}
}
}
}
}
int main(int argc, char** argv)
{
bool raw = false;
int c;
while ((c = getopt (argc, argv, "t")) != -1) {
switch (c) {
case 't':
raw = true;
break;
}
}
char *data;
size_t size;
if(raw) {
if(loadFile(argv[2], &data)) {
dumpGenericTree(data);
}
} else {
for (int i = 1; i < argc; ++i) {
if ( ! loadFile(argv[i], &data, &size))
continue;
std::string fname = argv[i];
auto ext = fname.substr(fname.size()-3);
std::transform(ext.begin(), ext.begin(), ext.end(), ::tolower);
if(ext == "dff")
{
std::cout << "Dumping model file" << std::endl;
dumpModelFile(data);
}
else if(ext == "txd")
{
std::cout << "Dumping texture archive" << std::endl;
dumpTextureDictionary(data);
}
else if(ext == "col")
{
std::cout << "Dumping Collsion file" << std::endl;
dumpCollisionModel(data, size);
}
else if(ext == "ifp")
{
std::cout << "Dumping animation file" << std::endl;
dumpAnimationFile(data);
}
else
{
std::cout << "I'm not sure what that is" << std::endl;
}
delete[] data;
}
}
return 0;
}