mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 11:22:45 +01:00
152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
#include <ai/DefaultAIController.hpp>
|
|
#include <boost/test/unit_test.hpp>
|
|
#include <engine/Animator.hpp>
|
|
#include <objects/CharacterObject.hpp>
|
|
#include <objects/VehicleObject.hpp>
|
|
#include "test_globals.hpp"
|
|
|
|
BOOST_AUTO_TEST_SUITE(CharacterTests)
|
|
|
|
#if RW_TEST_WITH_DATA
|
|
BOOST_AUTO_TEST_CASE(test_create) {
|
|
{
|
|
auto character =
|
|
Global::get().e->createPedestrian(1, {100.f, 100.f, 50.f});
|
|
|
|
BOOST_REQUIRE(character != nullptr);
|
|
|
|
auto controller = new DefaultAIController(character);
|
|
|
|
// Check the initial activity is Idle.
|
|
BOOST_CHECK_EQUAL(controller->getCurrentActivity(), nullptr);
|
|
|
|
// Check that Idle activities are instantly displaced.
|
|
controller->setNextActivity(
|
|
new Activities::GoTo(glm::vec3{1000.f, 0.f, 0.f}));
|
|
|
|
BOOST_CHECK_EQUAL(controller->getCurrentActivity()->name(), "GoTo");
|
|
BOOST_CHECK_EQUAL(controller->getNextActivity(), nullptr);
|
|
|
|
Global::get().e->destroyObject(character);
|
|
delete controller;
|
|
}
|
|
}
|
|
|
|
BOOST_AUTO_TEST_CASE(test_activities) {
|
|
{
|
|
auto character =
|
|
Global::get().e->createPedestrian(1, {0.f, 0.f, 225.6f});
|
|
|
|
BOOST_REQUIRE(character != nullptr);
|
|
|
|
auto controller = new DefaultAIController(character);
|
|
|
|
controller->setNextActivity(
|
|
new Activities::GoTo(glm::vec3{10.f, 10.f, 0.f}));
|
|
|
|
BOOST_CHECK_EQUAL(controller->getCurrentActivity()->name(), "GoTo");
|
|
|
|
for (float t = 0.f; t < 11.5f; t += (1.f / 60.f)) {
|
|
controller->update(1.f / 60.f);
|
|
character->tick(1.f / 60.f);
|
|
Global::get().e->dynamicsWorld->stepSimulation(1.f / 60.f);
|
|
}
|
|
|
|
BOOST_CHECK_LT(
|
|
glm::distance(character->getPosition(), {10.f, 10.f, 0.f}), 0.1f);
|
|
|
|
Global::get().e->destroyObject(character);
|
|
delete controller;
|
|
}
|
|
{
|
|
VehicleObject* vehicle = Global::get().e->createVehicle(
|
|
90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
|
|
BOOST_REQUIRE(vehicle != nullptr);
|
|
BOOST_REQUIRE(vehicle->getModel() != nullptr);
|
|
|
|
auto character = Global::get().e->createPedestrian(1, {0.f, 0.f, 0.f});
|
|
|
|
BOOST_REQUIRE(character != nullptr);
|
|
|
|
auto controller = new DefaultAIController(character);
|
|
|
|
controller->setNextActivity(new Activities::EnterVehicle(vehicle, 0));
|
|
|
|
for (float t = 0.f; t < 0.5f; t += (1.f / 60.f)) {
|
|
character->tick(1.f / 60.f);
|
|
Global::get().e->dynamicsWorld->stepSimulation(1.f / 60.f);
|
|
}
|
|
|
|
BOOST_CHECK_EQUAL(nullptr, character->getCurrentVehicle());
|
|
|
|
for (float t = 0.f; t < 9.0f; t += (1.f / 60.f)) {
|
|
character->tick(1.f / 60.f);
|
|
Global::get().e->dynamicsWorld->stepSimulation(1.f / 60.f);
|
|
}
|
|
|
|
BOOST_CHECK_EQUAL(vehicle, character->getCurrentVehicle());
|
|
|
|
controller->setNextActivity(new Activities::ExitVehicle());
|
|
|
|
for (float t = 0.f; t < 9.0f; t += (1.f / 60.f)) {
|
|
character->tick(1.f / 60.f);
|
|
Global::get().e->dynamicsWorld->stepSimulation(1.f / 60.f);
|
|
}
|
|
|
|
BOOST_CHECK_EQUAL(nullptr, character->getCurrentVehicle());
|
|
|
|
character->setPosition(glm::vec3(5.f, 0.f, 0.f));
|
|
controller->setNextActivity(new Activities::EnterVehicle(vehicle, 0));
|
|
|
|
for (float t = 0.f; t < 0.5f; t += (1.f / 60.f)) {
|
|
character->tick(1.f / 60.f);
|
|
Global::get().e->dynamicsWorld->stepSimulation(1.f / 60.f);
|
|
}
|
|
|
|
BOOST_CHECK_EQUAL(nullptr, character->getCurrentVehicle());
|
|
controller->skipActivity();
|
|
|
|
for (float t = 0.f; t < 5.0f; t += (1.f / 60.f)) {
|
|
character->tick(1.f / 60.f);
|
|
Global::get().e->dynamicsWorld->stepSimulation(1.f / 60.f);
|
|
}
|
|
|
|
BOOST_CHECK_EQUAL(nullptr, character->getCurrentVehicle());
|
|
|
|
Global::get().e->destroyObject(character);
|
|
delete controller;
|
|
}
|
|
}
|
|
|
|
BOOST_AUTO_TEST_CASE(test_death) {
|
|
{
|
|
auto character =
|
|
Global::get().e->createPedestrian(1, {100.f, 100.f, 50.f});
|
|
BOOST_REQUIRE(character != nullptr);
|
|
auto controller = new DefaultAIController(character);
|
|
|
|
BOOST_CHECK_EQUAL(character->getCurrentState().health, 100.f);
|
|
BOOST_CHECK(character->isAlive());
|
|
|
|
GameObject::DamageInfo dmg;
|
|
dmg.type = GameObject::DamageInfo::Bullet;
|
|
dmg.hitpoints = character->getCurrentState().health + 1.f;
|
|
|
|
// Do some damage
|
|
BOOST_CHECK(character->takeDamage(dmg));
|
|
|
|
BOOST_CHECK(!character->isAlive());
|
|
|
|
character->tick(0.16f);
|
|
|
|
BOOST_CHECK_EQUAL(character->animator->getAnimation(0),
|
|
character->animations.ko_shot_front);
|
|
|
|
Global::get().e->destroyObject(character);
|
|
delete controller;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
BOOST_AUTO_TEST_SUITE_END()
|