mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
246 lines
4.6 KiB
C++
246 lines
4.6 KiB
C++
#pragma once
|
|
#ifndef _GAMEDATA_HPP_
|
|
#define _GAMEDATA_HPP_
|
|
|
|
#include <engine/GTATypes.hpp>
|
|
#include <loaders/LoaderIMG.hpp>
|
|
#include <loaders/TextureLoader.hpp>
|
|
#include <loaders/LoaderDFF.hpp>
|
|
#include <loaders/LoaderIDE.hpp>
|
|
#include <loaders/LoaderIFP.hpp>
|
|
#include <loaders/WeatherLoader.hpp>
|
|
#include <objects/VehicleInfo.hpp>
|
|
#include <data/CollisionModel.hpp>
|
|
|
|
#include <memory>
|
|
|
|
struct DynamicObjectData;
|
|
class GameWorld;
|
|
class TextureAtlas;
|
|
|
|
/**
|
|
* @brief The TextureInfo struct
|
|
* Contains metadata about where a texture can be found.
|
|
*/
|
|
struct TextureInfo
|
|
{
|
|
/// Texture Name
|
|
GLuint texName;
|
|
|
|
/// Transparent flag.
|
|
bool transparent;
|
|
|
|
TextureInfo(GLuint tex, bool t)
|
|
: texName(tex), transparent(t) {}
|
|
TextureInfo()
|
|
: texName(0), transparent(false) {}
|
|
};
|
|
|
|
/**
|
|
* Handles loading and management of the Game's DAT
|
|
*/
|
|
class GameData
|
|
{
|
|
private:
|
|
|
|
std::string datpath;
|
|
std::string splash;
|
|
|
|
public:
|
|
|
|
/**
|
|
* @struct GTAFile
|
|
* Stores information about a file the engine might want to load
|
|
*/
|
|
struct GTAFile
|
|
{
|
|
bool archived; /// Is the file inside an IMG or on the filesystem?
|
|
std::string path; /// Path to the file containing the file
|
|
};
|
|
|
|
/**
|
|
* ctor
|
|
* @param path Path to the root of the game data.
|
|
*/
|
|
GameData(const std::string& path);
|
|
|
|
GameWorld* engine;
|
|
|
|
/**
|
|
* Returns the current platform
|
|
*/
|
|
std::string getPlatformString()
|
|
{
|
|
return "PC";
|
|
}
|
|
|
|
/**
|
|
* Loads the data contained in the given file
|
|
*/
|
|
void loadIDE(const std::string& name);
|
|
|
|
/**
|
|
* Handles the parsing of a COL file.
|
|
*/
|
|
void loadCOL(const size_t zone, const std::string& name);
|
|
|
|
/**
|
|
* Handles the loading of an IMG's data
|
|
*/
|
|
void loadIMG(const std::string& name);
|
|
|
|
void loadIPL(const std::string& name);
|
|
|
|
void loadCarcols(const std::string& path);
|
|
|
|
void loadWeather(const std::string& path);
|
|
|
|
void loadHandling(const std::string& path);
|
|
|
|
/**
|
|
* Loads water level data
|
|
*/
|
|
void loadWaterpro(const std::string& path);
|
|
void loadWater(const std::string& path);
|
|
|
|
void load();
|
|
|
|
/**
|
|
* Loads a GTA3.dat file with the name path
|
|
*/
|
|
void parseDAT(const std::string& path);
|
|
|
|
/**
|
|
* Attempts to load a TXD, or does nothing if it has already been loaded
|
|
*/
|
|
void loadTXD(const std::string& name);
|
|
|
|
/**
|
|
* Attempts to load a DFF or does nothing if is already loaded
|
|
*/
|
|
void loadDFF(const std::string& name);
|
|
|
|
/**
|
|
* Loads an IFP file containing animations
|
|
*/
|
|
void loadIFP(const std::string& name);
|
|
|
|
/**
|
|
* Loads data from an object definition dat.
|
|
*/
|
|
void loadDynamicObjects(const std::string& name);
|
|
|
|
/**
|
|
* Returns a pointer to the named file if it is available, the memory must be freed.
|
|
* @param name the filename in the archive
|
|
* @return pointer to the data, NULL if it is not available
|
|
*/
|
|
char* loadFile(const std::string& name);
|
|
|
|
/**
|
|
* @brief getAtlas Returns atlas i, creating it if the situation calls for it.
|
|
* "the situation" being the last atlas has more than 0 textures packed.
|
|
* @param i
|
|
* @return
|
|
*/
|
|
TextureAtlas* getAtlas(size_t i);
|
|
|
|
/**
|
|
* Files that have been loaded previously
|
|
*/
|
|
std::map<std::string, bool> loadedFiles;
|
|
|
|
/**
|
|
* Maps the paths in GTA3.dat to the real paths
|
|
*/
|
|
std::map<std::string, std::string> iplLocations;
|
|
std::map<std::string, std::string> ideLocations;
|
|
|
|
/**
|
|
* Maps file names to their locations
|
|
*/
|
|
std::map<std::string, GTAFile> fileLocations;
|
|
|
|
/**
|
|
* Map of loaded archives
|
|
*/
|
|
std::map<std::string, LoaderIMG> archives;
|
|
|
|
/**
|
|
* The vehicle colour palettes
|
|
*/
|
|
std::vector<glm::vec3> vehicleColours;
|
|
|
|
/**
|
|
* The vehicle colours for each vehicle type
|
|
*/
|
|
std::map<std::string, std::vector<std::pair<size_t,size_t>>> vehiclePalettes;
|
|
|
|
/**
|
|
* Vehicle information
|
|
*/
|
|
std::map<std::string, VehicleInfo> vehicleInfo;
|
|
|
|
/**
|
|
* Texture Loader
|
|
*/
|
|
TextureLoader textureLoader;
|
|
|
|
/**
|
|
* Weather Loader
|
|
*/
|
|
WeatherLoader weatherLoader;
|
|
|
|
/**
|
|
* Loaded models
|
|
*/
|
|
std::map<std::string, Model*> models;
|
|
|
|
/**
|
|
* Loaded Textures and their atlas entries.
|
|
*/
|
|
std::map<std::string, TextureInfo> textures;
|
|
|
|
/**
|
|
* Texture atlases.
|
|
*/
|
|
std::vector<TextureAtlas*> atlases;
|
|
|
|
/**
|
|
* Loaded Animations
|
|
*/
|
|
AnimationSet animations;
|
|
|
|
/**
|
|
* CollisionModel data.
|
|
*/
|
|
std::map<std::string, std::unique_ptr<CollisionModel>> collisions;
|
|
|
|
/**
|
|
* DynamicObjectData
|
|
*/
|
|
std::map<std::string, std::shared_ptr<DynamicObjectData>> dynamicObjectData;
|
|
|
|
/**
|
|
* Water Rectangles
|
|
*/
|
|
std::vector<GTATypes::WaterRect> waterRects;
|
|
|
|
/**
|
|
* Water heights
|
|
*/
|
|
float waterHeights[48];
|
|
|
|
/**
|
|
* Visible water heights
|
|
*/
|
|
uint8_t visibleWater[64*64];
|
|
|
|
/**
|
|
* The "real" water heights
|
|
*/
|
|
uint8_t realWater[128*128];
|
|
};
|
|
|
|
#endif
|