mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-09 12:22:34 +01:00
7e4e1db85d
Should fix these memory leaks: ==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126 ==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334) ==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443) ==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474) ==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144) ==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120) ==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116) ==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9) ==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40) ==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81) ==22737== by 0x747815: main (main.cpp:13)
96 lines
2.0 KiB
C++
96 lines
2.0 KiB
C++
#pragma once
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#ifndef _VIEWERWIDGET_HPP_
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#define _VIEWERWIDGET_HPP_
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#include <QTimer>
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#include <data/Clump.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameWorld.hpp>
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#include <gl/DrawBuffer.hpp>
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#include <gl/GeometryBuffer.hpp>
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#include <glm/glm.hpp>
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#include <loaders/LoaderIFP.hpp>
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// Prevent Qt from conflicting with glLoadGen
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#define GL_ARB_debug_output
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#define GL_KHR_debug
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#include <QGLWidget>
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class GameRenderer;
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class Clump;
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class ViewerWidget : public QGLWidget {
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Q_OBJECT
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GameRenderer* renderer;
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QString currentFile;
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QTimer timer;
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GameWorld* gworld;
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ClumpPtr activeModel;
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ModelFrame* selectedFrame;
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GameObject* dummyObject;
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quint16 currentObjectID;
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ClumpPtr _lastModel;
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Animation* canimation;
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float viewDistance;
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glm::vec2 viewAngles;
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glm::vec3 viewPosition;
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bool dragging;
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QPointF dstart;
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glm::vec2 dastart;
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bool moveFast;
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DrawBuffer* _frameWidgetDraw;
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GeometryBuffer* _frameWidgetGeom;
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GLuint whiteTex;
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void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));
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public:
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ViewerWidget(QGLFormat g, QWidget* parent = 0,
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const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
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virtual void initializeGL();
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virtual void resizeGL(int w, int h);
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virtual void paintGL();
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ClumpPtr currentModel() const;
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GameObject* currentObject() const;
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GameWorld* world();
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public slots:
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void showObject(qint16 item);
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void showModel(ClumpPtr model);
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void selectFrame(ModelFrame* frame);
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void exportModel();
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void dataLoaded(GameWorld* world);
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void setRenderer(GameRenderer* renderer);
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signals:
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void fileOpened(const QString& file);
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void modelChanged(ClumpPtr model);
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protected:
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void keyPressEvent(QKeyEvent*) override;
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void keyReleaseEvent(QKeyEvent*) override;
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void mousePressEvent(QMouseEvent*) override;
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void mouseReleaseEvent(QMouseEvent*) override;
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void mouseMoveEvent(QMouseEvent*) override;
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void wheelEvent(QWheelEvent*) override;
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};
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#endif
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