mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-09 12:22:34 +01:00
224 lines
7.0 KiB
C++
224 lines
7.0 KiB
C++
#include "ViewerWindow.hpp"
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#include <ViewerWidget.hpp>
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#include "views/ModelViewer.hpp"
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#include "views/ObjectViewer.hpp"
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#include "views/WorldViewer.hpp"
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#include <engine/GameState.hpp>
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#include <engine/GameWorld.hpp>
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#include <render/GameRenderer.hpp>
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#include <QApplication>
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#include <QDebug>
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#include <QFileDialog>
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#include <QMenuBar>
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#include <QOffscreenSurface>
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#include <QPushButton>
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#include <QSettings>
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#include <QSignalMapper>
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#include <fstream>
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static int MaxRecentGames = 5;
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ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags)
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: QMainWindow(parent, flags)
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, gameData(nullptr)
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, gameWorld(nullptr)
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, renderer(nullptr) {
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setMinimumSize(640, 480);
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QMenuBar* mb = this->menuBar();
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QMenu* file = mb->addMenu("&File");
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file->addAction("Open &Game", this, SLOT(loadGame()));
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file->addSeparator();
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for (int i = 0; i < MaxRecentGames; ++i) {
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QAction* r = file->addAction("");
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recentGames.append(r);
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connect(r, SIGNAL(triggered()), SLOT(openRecent()));
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}
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recentSep = file->addSeparator();
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auto ex = file->addAction("E&xit");
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ex->setShortcut(QKeySequence::Quit);
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connect(ex, SIGNAL(triggered()), QApplication::instance(),
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SLOT(closeAllWindows()));
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//----------------------- View Mode setup
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QGLFormat glFormat;
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glFormat.setVersion(3, 3);
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glFormat.setProfile(QGLFormat::CoreProfile);
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viewerWidget = new ViewerWidget(glFormat);
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viewerWidget->context()->makeCurrent();
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connect(this, SIGNAL(loadedData(GameWorld*)), viewerWidget,
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SLOT(dataLoaded(GameWorld*)));
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//------------- Object Viewer
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m_views[ViewMode::Object] = new ObjectViewer(viewerWidget);
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m_viewNames[ViewMode::Object] = "Objects";
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//------------- Model Viewer
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m_views[ViewMode::Model] = new ModelViewer(viewerWidget);
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m_viewNames[ViewMode::Model] = "Model";
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//------------- World Viewer
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m_views[ViewMode::World] = new WorldViewer(viewerWidget);
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m_viewNames[ViewMode::World] = "World";
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//------------- display mode switching
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viewSwitcher = new QStackedWidget;
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auto signalMapper = new QSignalMapper(this);
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auto switchPanel = new QVBoxLayout();
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int i = 0;
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for (auto viewer : m_views) {
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viewSwitcher->addWidget(viewer);
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connect(this, SIGNAL(loadedData(GameWorld*)), viewer,
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SLOT(showData(GameWorld*)));
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auto viewerButton = new QPushButton(m_viewNames[i].c_str());
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signalMapper->setMapping(m_views[i], i);
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signalMapper->setMapping(viewerButton, i);
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connect(viewerButton, SIGNAL(clicked()), signalMapper, SLOT(map()));
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switchPanel->addWidget(viewerButton);
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i++;
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}
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// Map world viewer loading placements to switch to the world viewer
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connect(m_views[ViewMode::World], SIGNAL(placementsLoaded(QString)),
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signalMapper, SLOT(map()));
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switchView(ViewMode::Object);
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connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)), this,
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SLOT(showObjectModel(uint16_t)));
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connect(m_views[ViewMode::Object], SIGNAL(showObjectModel(uint16_t)),
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m_views[ViewMode::Model], SLOT(showObject(uint16_t)));
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connect(this, SIGNAL(loadAnimations(QString)), m_views[ViewMode::Model],
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SLOT(loadAnimations(QString)));
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connect(signalMapper, SIGNAL(mapped(int)), this, SLOT(switchView(int)));
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connect(signalMapper, SIGNAL(mapped(int)), viewSwitcher,
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SLOT(setCurrentIndex(int)));
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switchPanel->addStretch();
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auto mainlayout = new QHBoxLayout();
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mainlayout->addLayout(switchPanel);
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mainlayout->addWidget(viewSwitcher);
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auto mainwidget = new QWidget();
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mainwidget->setLayout(mainlayout);
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mb->addMenu("&Data");
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QMenu* anim = mb->addMenu("&Animation");
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anim->addAction("Load &Animations", this, SLOT(openAnimations()));
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QMenu* map = mb->addMenu("&Map");
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map->addAction("Load IPL", m_views[ViewMode::World],
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SLOT(loadPlacements()));
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this->setCentralWidget(mainwidget);
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updateRecentGames();
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}
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void ViewerWindow::showEvent(QShowEvent*) {
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static bool first = true;
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if (first) {
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QSettings settings("OpenRW", "rwviewer");
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restoreGeometry(settings.value("window/geometry").toByteArray());
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restoreState(settings.value("window/windowState").toByteArray());
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first = false;
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}
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}
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void ViewerWindow::closeEvent(QCloseEvent* event) {
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QSettings settings("OpenRW", "rwviewer");
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settings.setValue("window/geometry", saveGeometry());
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settings.setValue("window/windowState", saveState());
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QMainWindow::closeEvent(event);
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}
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void ViewerWindow::openAnimations() {
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QFileDialog dialog(this, "Open Animations", QDir::homePath(),
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"IFP Animations (*.ifp)");
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if (dialog.exec()) {
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loadAnimations(dialog.selectedFiles()[0]);
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}
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}
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void ViewerWindow::loadGame() {
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QString dir = QFileDialog::getExistingDirectory(
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this, tr("Open Directory"), QDir::homePath(),
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QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
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if (dir.size() > 0) loadGame(dir);
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}
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void ViewerWindow::loadGame(const QString& path) {
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QDir gameDir(path);
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if (gameDir.exists() && path.size() > 0) {
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gameData =
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new GameData(&engineLog, gameDir.absolutePath().toStdString());
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gameWorld = new GameWorld(&engineLog, gameData);
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renderer = new GameRenderer(&engineLog, gameData);
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gameWorld->state = new GameState;
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viewerWidget->setRenderer(renderer);
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gameWorld->data->load();
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loadedData(gameWorld);
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}
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QSettings settings("OpenRW", "rwviewer");
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QStringList recent = settings.value("recentGames").toStringList();
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recent.removeAll(path);
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recent.prepend(path);
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while (recent.size() > MaxRecentGames) recent.removeLast();
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settings.setValue("recentGames", recent);
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updateRecentGames();
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}
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void ViewerWindow::openRecent() {
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QAction* r = qobject_cast<QAction*>(sender());
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if (r) {
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loadGame(r->data().toString());
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}
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}
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void ViewerWindow::switchView(int mode) {
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if (mode < int(m_views.size())) {
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m_views[mode]->setViewerWidget(viewerWidget);
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} else {
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RW_ERROR("Unhandled view mode" << mode);
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}
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}
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void ViewerWindow::showObjectModel(uint16_t) {
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// Switch to the model viewer
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switchView(ViewMode::Model);
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viewSwitcher->setCurrentIndex(
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viewSwitcher->indexOf(m_views[ViewMode::Model]));
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}
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void ViewerWindow::updateRecentGames() {
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QSettings settings("OpenRW", "rwviewer");
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QStringList recent = settings.value("recentGames").toStringList();
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for (int i = 0; i < MaxRecentGames; ++i) {
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if (i < recent.size()) {
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QString fnm(QFileInfo(recent[i]).fileName());
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recentGames[i]->setText(tr("&%1 - %2").arg(i).arg(fnm));
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recentGames[i]->setData(recent[i]);
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recentGames[i]->setVisible(true);
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} else {
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recentGames[i]->setVisible(false);
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}
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}
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recentSep->setVisible(recent.size() > 0);
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}
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