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openrw/rwgame/game.hpp
Christoph Heiss 649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00

21 lines
579 B
C++

#ifndef GAME_HPP
#define GAME_HPP
#include <objects/GameObject.hpp>
#include <engine/GameWorld.hpp>
constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
// TODO: Move all of this stuff so it's not just lying around.
bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
#define GAME_TIMESTEP (1.f/30.f)
#define GAME_WINDOW_WIDTH 800
#define GAME_WINDOW_HEIGHT 600
#endif // GAME_HPP