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openrw/rwgame/game.hpp
2014-06-08 22:18:03 +01:00

36 lines
874 B
C++

#ifndef GAME_HPP
#define GAME_HPP
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <engine/GameObject.hpp>
#include <engine/GameWorld.hpp>
constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
// TODO: Move all of this stuff so it's not just lying around.
bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
sf::Window& getWindow();
GameWorld* getWorld();
CharacterObject* getPlayerCharacter();
void setPlayerCharacter(CharacterObject* playerCharacter);
sf::Font& getFont();
/**
Set view parameters.
*/
void setViewParameters(const glm::vec3& center, const glm::vec2 &angles);
glm::vec3& getViewPosition();
glm::vec2& getViewAngles();
#endif // GAME_HPP