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openrw/rwgame/State.cpp
2019-01-20 20:00:00 +01:00

88 lines
1.7 KiB
C++

#include "State.hpp"
#include "RWGame.hpp"
#include <glm/gtc/quaternion.hpp>
// This serves as the "initial" camera position.
const ViewCamera defaultView{{-250.f, -550.f, 75.f},
glm::angleAxis(glm::radians(5.f),
glm::vec3(0.f, 1.f, 0.f))};
State::State(RWGame *game) : game(game) {
}
void State::draw(GameRenderer& r) {
auto& menu = getCurrentMenu();
if (menu) {
menu->draw(r);
}
}
std::optional<Menu> &State::getCurrentMenu() {
refreshMenu();
return menu;
}
void State::handleEvent(const SDL_Event& e) {
auto& m = getCurrentMenu();
if (!m) return;
switch (e.type) {
case SDL_MOUSEBUTTONUP:
if (e.button.button == SDL_BUTTON_LEFT)
m->click(e.button.x, e.button.y);
break;
case SDL_MOUSEMOTION:
m->hover(e.motion.x, e.motion.y);
break;
case SDL_KEYDOWN:
switch (e.key.keysym.sym) {
case SDLK_UP:
m->move(-1);
break;
case SDLK_DOWN:
m->move(1);
break;
case SDLK_RETURN:
m->activate();
break;
}
}
}
const ViewCamera& State::getCamera(float) {
return defaultView;
}
bool State::shouldWorldUpdate() {
return false;
}
GameWorld* State::getWorld() const {
return game->getWorld();
}
GameWindow& State::getWindow() {
return game->getWindow();
}
bool State::hasExited() const {
return hasExited_;
}
void State::refreshMenu() {
if (nextMenu) {
menu = std::move(nextMenu);
nextMenu = std::nullopt;
}
}
void State::done() {
hasExited_ = true;
}