mirror of
https://github.com/rwengine/openrw.git
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128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
#include "loaders/LoaderSDT.hpp"
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#include <cstring>
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#include <cstdio>
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#include <string>
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#include "rw/debug.hpp"
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bool LoaderSDT::load(const rwfs::path& sdtPath, const rwfs::path& rawPath) {
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const auto sdtName = sdtPath.string();
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const auto rawName = rawPath.string();
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FILE* fp = fopen(sdtName.c_str(), "rb");
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if (fp) {
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fseek(fp, 0, SEEK_END);
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unsigned long fileSize = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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m_assetCount = fileSize / 20;
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m_assets.resize(m_assetCount);
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if ((m_assetCount = fread(&m_assets[0], sizeof(LoaderSDTFile),
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m_assetCount, fp)) != fileSize / 20) {
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m_assets.resize(m_assetCount);
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RW_ERROR("Error reading records in SDT archive");
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}
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fclose(fp);
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m_archive = rawName;
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return true;
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} else {
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RW_ERROR("Error cannot open " << sdtName);
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return false;
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}
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}
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/// Get the information of a asset in the examining archive
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bool LoaderSDT::findAssetInfo(size_t index, LoaderSDTFile& out) {
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if (index < m_assets.size()) {
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out = m_assets[index];
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return true;
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}
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return false;
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}
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std::unique_ptr<char[]> LoaderSDT::loadToMemory(size_t index, bool asWave) {
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bool found = findAssetInfo(index, assetInfo);
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if (!found) {
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RW_ERROR("Asset " << std::to_string(index) << " not found!");
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return nullptr;
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}
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std::string rawName = m_archive;
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FILE* fp = fopen(rawName.c_str(), "rb");
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if (fp) {
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std::unique_ptr<char[]> raw_data;
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char* sample_data;
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if (asWave) {
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raw_data = std::make_unique<char[]>(sizeof(WaveHeader) + assetInfo.size);
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auto header = reinterpret_cast<WaveHeader*>(raw_data.get());
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memcpy(header->chunkId, "RIFF", 4);
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header->chunkSize = sizeof(WaveHeader) - 8 + assetInfo.size;
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memcpy(header->format, "WAVE", 4);
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memcpy(header->fmt.id, "fmt ", 4);
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header->fmt.size = sizeof(WaveHeader::fmt) - 8;
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header->fmt.audioFormat = 1; // PCM
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header->fmt.numChannels = 1; // Mono
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header->fmt.sampleRate = assetInfo.sampleRate;
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header->fmt.byteRate = assetInfo.sampleRate * 2;
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header->fmt.blockAlign = 2;
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header->fmt.bitsPerSample = 16;
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memcpy(header->data.id, "data", 4);
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header->data.size = assetInfo.size;
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sample_data = raw_data.get() + sizeof(WaveHeader);
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} else {
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raw_data = std::make_unique<char[]>(assetInfo.size);
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sample_data = raw_data.get();
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}
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fseek(fp, assetInfo.offset, SEEK_SET);
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if (fread(sample_data, 1, assetInfo.size, fp) != assetInfo.size) {
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RW_ERROR("Error reading asset " << std::to_string(index));
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}
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fclose(fp);
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return raw_data;
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} else
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return nullptr;
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}
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/// Writes the contents of assetname to filename
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bool LoaderSDT::saveAsset(size_t index, const std::string& filename,
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bool asWave) {
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auto raw_sound = loadToMemory(index, asWave);
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if (!raw_sound) return false;
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FILE* dumpFile = fopen(filename.c_str(), "wb");
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if (dumpFile) {
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if (findAssetInfo(index, assetInfo)) {
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fwrite(raw_sound.get(), 1, assetInfo.size + (asWave ? sizeof(WaveHeader) : 0),
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dumpFile);
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printf("=> SDT: Saved %zu to disk with filename %s\n", index,
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filename.c_str());
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}
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fclose(dumpFile);
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return true;
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} else {
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return false;
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}
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}
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const LoaderSDTFile& LoaderSDT::getAssetInfoByIndex(size_t index) const {
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return m_assets[index];
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}
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uint32_t LoaderSDT::getAssetCount() const {
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return m_assetCount;
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}
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LoaderSDT::Version LoaderSDT::getVersion() const {
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return m_version;
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}
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