1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-13 22:24:17 +01:00
openrw/rwlib/source/loaders/LoaderIMG.hpp
Anonymous Maarten 90acef28f7 rwlib: iwyu: reduce warnings
- use mapping file
- forward define FileContentsInfo, CutsceneTracks, GameTexts
- no more "#pragma once"
- add mapping file
2018-01-08 22:52:48 +00:00

71 lines
1.9 KiB
C++

#ifndef _LIBRW_LOADERIMG_HPP_
#define _LIBRW_LOADERIMG_HPP_
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include <rw/filesystem.hpp>
/// \brief Points to one file within the archive
class LoaderIMGFile {
public:
uint32_t offset;
uint32_t size;
char name[24];
};
/**
\class LoaderIMG
\brief Parses the structure of GTA .IMG archives and loads the files in it
*/
class LoaderIMG {
public:
/// Multiple versions of .IMG files
enum Version {
GTAIIIVC, ///< GTA III and GTA VC archives -- only this one is
///implemented
GTASA,
GTAIV
};
/// Construct
LoaderIMG();
/// Load the structure of the archive
/// Omit the extension in filename so both .dir and .img are loaded when
/// appropriate
bool load(const rwfs::path& filename);
/// Load a file from the archive to memory and pass a pointer to it
/// Warning: Please delete[] the memory in the end.
/// Warning: Returns NULL (0) if by any reason it can't load the file
char* loadToMemory(const std::string& assetname);
/// Writes the contents of assetname to filename
bool saveAsset(const std::string& assetname, const std::string& filename);
/// Get the information of an asset in the examining archive
bool findAssetInfo(const std::string& assetname, LoaderIMGFile& out);
/// Get the information of an asset by its index
const LoaderIMGFile& getAssetInfoByIndex(size_t index) const;
/// Returns the number of asset files in the archive
uint32_t getAssetCount() const;
Version getVersion() const {
return m_version;
}
private:
Version m_version; ///< Version of this IMG archive
uint32_t m_assetCount; ///< Number of assets in the current archive
rwfs::path m_archive; ///< Path to the archive being used (no extension)
std::vector<LoaderIMGFile> m_assets; ///< Asset info of the archive
};
#endif // LoaderIMG_h__