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openrw/rwcore/gl/DrawBuffer.cpp
2018-09-15 23:39:46 +02:00

36 lines
1.0 KiB
C++

#include "gl/DrawBuffer.hpp"
#include <map>
#include <gl/gl_core_3_3.h>
#include <gl/GeometryBuffer.hpp>
/* TODO: Come up with a more elegant solution to "WHICH ARRAY IS IT?" */
std::map<AttributeSemantic, GLuint> semantic_to_attrib_array = {
{ATRS_Position, 0}, {ATRS_Normal, 1}, {ATRS_Colour, 2}, {ATRS_TexCoord, 3}};
DrawBuffer::DrawBuffer() : vao(0) {
}
DrawBuffer::~DrawBuffer() {
if (vao) {
glDeleteVertexArrays(1, &vao);
}
}
void DrawBuffer::addGeometry(GeometryBuffer* gbuff) {
if (vao == 0) {
glGenVertexArrays(1, &vao);
}
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, gbuff->getVBOName());
// Iterate the attributes present in the gbuff
for (const AttributeIndex& at : gbuff->getDataAttributes()) {
GLuint vaoindex = semantic_to_attrib_array[at.sem];
glEnableVertexAttribArray(vaoindex);
glVertexAttribPointer(vaoindex, static_cast<GLint>(at.size), at.type, GL_TRUE, at.stride,
reinterpret_cast<void*>(at.offset));
}
}