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f860e4c9a7
Objects must now write back to their position and rotations using updateTransform(position, rotation) to updae their transform. This allows the getPosition and getRotation methods to become non virtual
136 lines
3.6 KiB
C++
136 lines
3.6 KiB
C++
#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <objects/VehicleObject.hpp>
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#include <data/Model.hpp>
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#include <data/Skeleton.hpp>
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BOOST_AUTO_TEST_SUITE(VehicleTests)
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#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_create_vehicle)
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{
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VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->info != nullptr);
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BOOST_REQUIRE(vehicle->vehicle != nullptr);
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// Hardcoded values for the moment
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BOOST_CHECK_EQUAL(vehicle->vehicle->type, VehicleData::CAR);
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BOOST_CHECK_EQUAL(vehicle->info->wheels.size(), 4);
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BOOST_CHECK_EQUAL(vehicle->info->seats.size(), 4);
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(vehicle_parts)
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{
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VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->model != nullptr);
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VehicleObject::Part* part = vehicle->getPart("bonnet_dummy");
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BOOST_REQUIRE( part != nullptr );
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BOOST_REQUIRE( part->normal != nullptr );
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BOOST_REQUIRE( part->damaged != nullptr );
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BOOST_CHECK_EQUAL( part->normal->getName(), "bonnet_hi_ok");
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BOOST_CHECK_EQUAL( part->damaged->getName(), "bonnet_hi_dam");
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(vehicle_part_vis)
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{
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VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->model != nullptr);
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VehicleObject::Part* bonnetpart = vehicle->getPart("bonnet_dummy");
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auto skel = vehicle->skeleton;
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vehicle->setPartState(bonnetpart, VehicleObject::DAM);
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BOOST_CHECK(!skel->getData(bonnetpart->normal->getIndex()).enabled );
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BOOST_CHECK( skel->getData(bonnetpart->damaged->getIndex()).enabled );
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vehicle->setPartState(bonnetpart, VehicleObject::OK);
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BOOST_CHECK( skel->getData(bonnetpart->normal->getIndex()).enabled );
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BOOST_CHECK(!skel->getData(bonnetpart->damaged->getIndex()).enabled );
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(test_door_position)
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{
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VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->info != nullptr);
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BOOST_REQUIRE(vehicle->vehicle != nullptr);
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BOOST_CHECK( vehicle->getSeatEntryPositionWorld(0).x > 5.f );
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(test_hinges)
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{
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VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
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BOOST_REQUIRE( vehicle != nullptr );
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VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
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BOOST_REQUIRE( part != nullptr );
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BOOST_CHECK_EQUAL( part->constraint, nullptr );
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BOOST_CHECK_EQUAL( part->body, nullptr );
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vehicle->setPartLocked(part, false);
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BOOST_CHECK_NE( part->body, nullptr );
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BOOST_CHECK_NE( part->constraint, nullptr );
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vehicle->setPartLocked(part, true);
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BOOST_CHECK_EQUAL( part->constraint, nullptr );
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BOOST_CHECK_EQUAL( part->body, nullptr );
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(test_open_part)
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{
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VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
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BOOST_REQUIRE( vehicle != nullptr );
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VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
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BOOST_REQUIRE( part != nullptr );
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BOOST_CHECK_EQUAL( part->body, nullptr );
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vehicle->setPartLocked(part, true);
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vehicle->setPartTarget(part, true, 1.f);
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/// @todo a reasonable test
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Global::get().e->destroyObject(vehicle);
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}
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#endif
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BOOST_AUTO_TEST_SUITE_END()
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