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20 lines
310 B
C++
20 lines
310 B
C++
#pragma once
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include "rwbinarystream.h"
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#include <string>
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#include <map>
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class TextureLoader
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{
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public:
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bool loadFromFile(std::string filename);
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bool loadFromMemory(char *data);
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void bindTexture(std::string texture);
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std::map<std::string, GLuint> textures;
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};
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