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openrw/rwgame/CMakeLists.txt
Anonymous Maarten 58c0dcd8ce cmake: only set C and C++ standard for "core targets"
core targets = developed by us
2019-01-05 05:22:25 +01:00

86 lines
1.5 KiB
CMake

configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY)
add_library(librwgame STATIC
GitSHA1.h
"${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp"
RWConfig.inc
RWConfig.hpp
RWConfig.cpp
GameBase.hpp
GameBase.cpp
RWGame.hpp
RWGame.cpp
GameWindow.hpp
GameWindow.cpp
HUDDrawer.hpp
HUDDrawer.cpp
MenuSystem.hpp
MenuSystem.cpp
GameInput.hpp
GameInput.cpp
game.hpp
WindowIcon.hpp
StateManager.hpp
StateManager.cpp
State.hpp
State.cpp
states/LoadingState.hpp
states/LoadingState.cpp
states/IngameState.hpp
states/IngameState.cpp
states/PauseState.hpp
states/PauseState.cpp
states/MenuState.hpp
states/MenuState.cpp
states/DebugState.hpp
states/DebugState.cpp
states/BenchmarkState.hpp
states/BenchmarkState.cpp
)
openrw_target_apply_options(
TARGET librwgame
CORE
COVERAGE
)
set_target_properties(librwgame
PROPERTIES
OUTPUT_NAME "rwgame"
PREFIX "lib"
)
target_include_directories(librwgame
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}"
)
target_link_libraries(librwgame
PUBLIC
openrw::interface
rwengine
Boost::program_options
SDL2::SDL2
)
add_executable(rwgame
main.cpp
)
target_link_libraries(rwgame
PRIVATE
librwgame
)
openrw_target_apply_options(
TARGET rwgame
CORE
COVERAGE
INSTALL INSTALL_PDB
)