mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-09 20:32:43 +01:00
70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#include "loadingstate.hpp"
|
|
#include "RWGame.hpp"
|
|
#include <render/OpenGLRenderer.hpp>
|
|
|
|
LoadingState::LoadingState(RWGame* game)
|
|
: State(game), next(nullptr)
|
|
{
|
|
}
|
|
|
|
void LoadingState::enter()
|
|
{
|
|
// Load all of the files waiting to be loaded.
|
|
auto world = getWorld();
|
|
|
|
// Loade all of the IDEs.
|
|
for(std::map<std::string, std::string>::iterator it = world->gameData.ideLocations.begin();
|
|
it != world->gameData.ideLocations.end();
|
|
++it) {
|
|
world->defineItems(it->second);
|
|
}
|
|
|
|
// Load IPLs
|
|
for(std::map<std::string, std::string>::iterator it = world->gameData.iplLocations.begin();
|
|
it != world->gameData.iplLocations.end();
|
|
++it) {
|
|
world->gameData.loadZone(it->second);
|
|
world->placeItems(it->second);
|
|
}
|
|
}
|
|
|
|
void LoadingState::exit()
|
|
{
|
|
|
|
}
|
|
|
|
void LoadingState::tick(float dt)
|
|
{
|
|
// If background work is completed, switch to the next state
|
|
if( getWorld()->_work->isEmpty() ) {
|
|
StateManager::get().exec(next);
|
|
}
|
|
}
|
|
|
|
bool LoadingState::shouldWorldUpdate()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void LoadingState::setNextState(State* nextState)
|
|
{
|
|
next = nextState;
|
|
}
|
|
|
|
void LoadingState::handleEvent(const sf::Event &e)
|
|
{
|
|
State::handleEvent(e);
|
|
}
|
|
|
|
void LoadingState::draw(GameRenderer* r)
|
|
{
|
|
// Display some manner of loading screen.
|
|
TextRenderer::TextInfo ti;
|
|
ti.text = "Loading...";
|
|
auto size = r->getRenderer()->getViewport();
|
|
ti.size = 25.f;
|
|
ti.screenPosition = glm::vec2( 50.f, size.y - ti.size - 50.f );
|
|
ti.font = 2;
|
|
r->text.renderText(ti);
|
|
}
|