mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-09 20:32:43 +01:00
cfca1cbdc8
+ All Object Data classes inheirt from ObjectInformation which stores the ID and class_type, which maps to the IDE name. - Remove all object mappings except for objectTypes, which now stores all of them.
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
#include "ItemListModel.hpp"
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qint16 ItemListModel::getIDOf(unsigned int row) const
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{
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if( row < world()->objectTypes.size() )
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{
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return row;
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}
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return -1;
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}
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ItemListModel::ItemListModel(GameWorld *world, QObject *parent) :
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QAbstractTableModel(parent), _world( world )
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{
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}
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int ItemListModel::rowCount(const QModelIndex &parent) const
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{
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return _world->objectTypes.size();
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}
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int ItemListModel::columnCount(const QModelIndex &parent) const
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{
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return 2;
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}
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QVariant ItemListModel::data(const QModelIndex &index, int role) const
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{
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if ( role == Qt::DisplayRole ) {
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qint16 id = getIDOf(index.row());
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if( id == -1 ) return QVariant::Invalid;
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if( index.column() == 0 ) {
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return id;
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}
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else if ( index.column() == 1 ) {
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return QString::fromStdString("TODO");
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}
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}
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return QVariant::Invalid;
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}
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QVariant ItemListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if(role == Qt::DisplayRole && orientation == Qt::Horizontal) {
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if(section == 0) {
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return "ID";
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}
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if(section == 1) {
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return "Model";
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}
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}
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return QVariant::Invalid;
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}
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QModelIndex ItemListModel::index(int row, int column, const QModelIndex &parent) const
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{
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return hasIndex(row, column, parent) ? createIndex(row, column, getIDOf(row)) : QModelIndex();
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}
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