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openrw/tests/test_buoyancy.cpp
2014-06-19 19:18:34 +01:00

62 lines
1.5 KiB
C++

#include <boost/test/unit_test.hpp>
#include "test_globals.hpp"
#include <objects/VehicleObject.hpp>
BOOST_AUTO_TEST_SUITE(BuoyancyTests)
BOOST_AUTO_TEST_CASE(test_vehicle_buoyancy)
{
glm::vec2 tpos(-WATER_WORLD_SIZE/2.f + 10.f);
{
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(tpos, 100.f), glm::quat());
BOOST_REQUIRE(vehicle != nullptr);
BOOST_REQUIRE(vehicle->info != nullptr);
BOOST_REQUIRE(vehicle->vehicle != nullptr);
// Relies on tile 0,0 being watered...
BOOST_CHECK( ! vehicle->isInWater() );
// Move it under the water
vehicle->setPosition(glm::vec3(tpos, -5.f));
// Allow the object to update
vehicle->tickPhysics(0.0016f);
BOOST_CHECK( vehicle->isInWater() );
// Ensure that the in water state sticks
vehicle->tickPhysics(0.0016f);
BOOST_CHECK( vehicle->isInWater() );
vehicle->setPosition(glm::vec3(tpos, 5.f));
vehicle->tickPhysics(0.0016f);
BOOST_CHECK( ! vehicle->isInWater() );
// TODO: fix magic numbers
auto orgval = Global::get().e->gameData.realWater[0];
Global::get().e->gameData.realWater[0] = NO_WATER_INDEX;
vehicle->tickPhysics(0.0016f);
BOOST_CHECK( ! vehicle->isInWater() );
vehicle->setPosition(glm::vec3(tpos, -5.f));
vehicle->tickPhysics(0.0016f);
BOOST_CHECK( ! vehicle->isInWater() );
Global::get().e->gameData.realWater[0] = orgval;
vehicle->tickPhysics(0.0016f);
BOOST_CHECK( ! vehicle->isInWater() );
Global::get().e->destroyObject(vehicle);
}
}
BOOST_AUTO_TEST_SUITE_END()