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openrw/tests/test_pickup.cpp
Daniel Evans b8860722fd Further implement weapons and pickups
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00

95 lines
2.2 KiB
C++

#include <boost/test/unit_test.hpp>
#include <objects/PickupObject.hpp>
#include <objects/ItemPickup.hpp>
#include <items/InventoryItem.hpp>
#include <data/WeaponData.hpp>
#include <objects/CharacterObject.hpp>
#include "test_globals.hpp"
class TestPickup : public PickupObject
{
public:
bool picked_up = false;
TestPickup(GameWorld* engine, const glm::vec3& position)
: PickupObject(engine, position, 0)
{}
bool onCharacterTouch(CharacterObject *character) {
picked_up = true;
return true;
}
};
BOOST_AUTO_TEST_SUITE(PickupTests)
BOOST_AUTO_TEST_CASE(test_pickup_interaction)
{
{
auto character = Global::get().e->createPedestrian(1, { 30.1f, 0.f, 0.f });
BOOST_REQUIRE( character != nullptr );
TestPickup* p = new TestPickup(Global::get().e, { 30.f, 0.f, 0.f } );
Global::get().e->objects.insert(p);
BOOST_CHECK( ! p->picked_up );
Global::get().e->dynamicsWorld->stepSimulation(0.016f);
p->tick(0.f);
BOOST_CHECK( p->picked_up );
p->picked_up = false;
BOOST_CHECK( ! p->picked_up );
Global::get().e->dynamicsWorld->stepSimulation(0.016f);
p->tick(0.f);
BOOST_CHECK( ! p->picked_up );
Global::get().e->dynamicsWorld->stepSimulation(0.016f);
p->tick(60.5f);
BOOST_CHECK( p->picked_up );
Global::get().e->destroyObject(p);
Global::get().e->destroyObject(character);
}
}
BOOST_AUTO_TEST_CASE(test_item_pickup)
{
{
auto character = Global::get().e->createPedestrian(1, { 30.1f, 0.f, 0.f });
BOOST_REQUIRE( character != nullptr );
auto item = Global::get().e->gameData.weaponData["ak47"];
ItemPickup* p = new ItemPickup(Global::get().e, { 30.f, 0.f, 0.f }, item );
Global::get().e->objects.insert(p);
// Check the characters inventory is empty.
BOOST_CHECK( character->getInventory().empty() );
Global::get().e->dynamicsWorld->stepSimulation(0.016f);
p->tick(0.f);
BOOST_CHECK( ! character->getInventory().empty() );
auto inventory = character->getInventory();
BOOST_CHECK( std::any_of( inventory.begin(), inventory.end(),
[&](const std::pair<int, InventoryItem*>& i)
{ return i.second->getModelID() == item->modelID; }) );
Global::get().e->destroyObject(p);
Global::get().e->destroyObject(character);
}
}
BOOST_AUTO_TEST_SUITE_END()