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50 lines
949 B
C++
50 lines
949 B
C++
#pragma once
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#include <render/OpenGLRenderer.hpp>
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class GameData;
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class GameWorld;
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#define MAP_BLOCK_SIZE 63
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/**
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* Utility class for rendering the world map, in the menu and radar.
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*/
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class MapRenderer
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{
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public:
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struct MapInfo
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{
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/// World coordinate center
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glm::vec2 worldCenter;
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/// World units to fit on the map
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float worldSize;
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/// yaw of the map
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float rotation = 0.f;
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glm::vec2 screenPosition;
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float screenSize;
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/// Make the map circular, or don't.
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bool clipToSize = true;
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};
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MapRenderer(Renderer* renderer, GameData* data);
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void draw(GameWorld* world, const MapInfo& mi);
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private:
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GameData* data;
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Renderer* renderer;
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GeometryBuffer rectGeom;
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DrawBuffer rect;
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GeometryBuffer circleGeom;
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DrawBuffer circle;
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Renderer::ShaderProgram* rectProg;
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void drawBlip(const glm::vec2& map, const glm::mat4& view, const MapInfo& mi, const std::string& texture, float heading = 0.f, float size = 18.f);
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};
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