mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 11:52:40 +01:00
ba7eb63941
rwengine + Make renderWorld() take a ViewCamera parameter. + add rotation and getView to ViewCamera + correct directions for vehicle and character movement. rwgame + Remove GenericState + Add State::getCamera() to control the ViewCamera used for rendering + Clean up state camera control + Remove now unused view parameters from main
224 lines
5.4 KiB
C++
224 lines
5.4 KiB
C++
#include "ViewerWidget.hpp"
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#include <render/Model.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <QMouseEvent>
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#include <engine/GameObject.hpp>
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#include <engine/Animator.hpp>
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#include <QFileDialog>
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#include <algorithm>
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#include <objects/InstanceObject.hpp>
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ViewerWidget::ViewerWidget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
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: QGLWidget(parent, shareWidget, f), gworld(nullptr), dummyObject(nullptr), currentObjectID(0),
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_lastModel(nullptr), canimation(nullptr), viewDistance(1.f), dragging(false),
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_frameWidgetDraw(nullptr), _frameWidgetGeom(nullptr)
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{
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}
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struct WidgetVertex {
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float x, y, z;
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static const AttributeList vertex_attributes() {
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return {
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{ATRS_Position, 2, sizeof(WidgetVertex), 0ul}
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};
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}
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};
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std::vector<WidgetVertex> widgetVerts = {
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{-1.f, 0.f, 0.f},
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{ 1.f, 0.f, 0.f},
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{ 0.f,-1.f, 0.f},
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{ 0.f, 1.f, 0.f},
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{ 0.f, 0.f,-1.f},
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{ 0.f, 0.f, 1.f}
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};
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void ViewerWidget::initializeGL()
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{
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QGLWidget::initializeGL();
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timer.setInterval(16);
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connect(&timer, SIGNAL(timeout()), SLOT(updateGL()));
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timer.start();
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glewExperimental = 1;
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glewInit();
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_frameWidgetDraw = new DrawBuffer;
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_frameWidgetDraw->setFaceType(GL_LINES);
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_frameWidgetGeom = new GeometryBuffer;
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_frameWidgetGeom->uploadVertices(widgetVerts);
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_frameWidgetDraw->addGeometry(_frameWidgetGeom);
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}
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void ViewerWidget::resizeGL(int w, int h)
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{
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QGLWidget::resizeGL(w, h);
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glViewport(0, 0, w, h);
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}
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void ViewerWidget::paintGL()
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{
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glClearColor(0.3f, 0.3f, 0.3f, 1.f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glViewport(0, 0, width(), height());
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if( gworld == nullptr ) return;
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auto& r = gworld->renderer;
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if(dummyObject && dummyObject->animator) {
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dummyObject->animator->tick(1.f/60.f);
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}
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if(dummyObject) {
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gworld->_work->update();
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if( dummyObject->model->model != _lastModel ) {
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_lastModel = dummyObject->model->model;
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emit modelChanged(_lastModel);
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}
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glEnable(GL_DEPTH_TEST);
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glm::mat4 m;
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glUseProgram(r.worldProgram);
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ViewCamera vc;
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vc.frustum.far = 500.f;
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vc.frustum.near = 0.1f;
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vc.frustum.fov = 90.f;
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vc.frustum.aspectRatio = width()/(height()*1.f);
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glm::mat4 proj = vc.frustum.projection();
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glm::vec3 eye(sin(viewAngles.x) * cos(viewAngles.y), cos(viewAngles.x) * cos(viewAngles.y), sin(viewAngles.y));
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glm::mat4 view = glm::lookAt(eye * viewDistance, glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 1.f));
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r.uploadUBO<SceneUniformData>(r.uboScene,
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{ proj, view, glm::vec4(1.f), glm::vec4(1.f), glm::vec4(1.f), glm::vec4(0.f), 90.f, vc.frustum.far });
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if( dummyObject->model->model ) {
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gworld->renderer.renderModel(dummyObject->model->model, m, dummyObject);
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drawFrameWidget(dummyObject->model->model->frames[dummyObject->model->model->rootFrameIdx]);
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}
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}
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}
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void ViewerWidget::drawFrameWidget(ModelFrame* f, const glm::mat4& m)
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{
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auto thisM = m * f->getTransform();
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if(f->getGeometries().size() == 0) {
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glBindTexture(GL_TEXTURE_2D, 0);
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/*glUniform4f(gworld->renderer.uniCol, 1.f, 1.f, 1.f, 1.f);
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glUniformMatrix4fv(gworld->renderer.uniModel, 1, GL_FALSE, glm::value_ptr(thisM));*/
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glBindVertexArray(_frameWidgetDraw->getVAOName());
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glDrawArrays(_frameWidgetDraw->getFaceType(), 0, 6);
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}
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for(auto c : f->getChildren()) {
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drawFrameWidget(c, thisM);
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}
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}
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GameWorld* ViewerWidget::world()
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{
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return gworld;
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}
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void ViewerWidget::showItem(qint16 item)
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{
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currentObjectID = item;
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if( dummyObject ) gworld->destroyObject( dummyObject );
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dummyObject = gworld->createInstance(item, {});
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}
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void ViewerWidget::showAnimation(Animation *anim)
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{
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canimation = anim;
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if(dummyObject) {
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if(dummyObject->animator == nullptr) {
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dummyObject->animator = new Animator;
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dummyObject->animator->setModel(dummyObject->model->model);
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}
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dummyObject->animator->setAnimation(canimation);
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}
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}
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void ViewerWidget::exportModel()
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{
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QString toSv = QFileDialog::getSaveFileName(this,
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"Export Model",
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QDir::homePath(),
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"Model (*.DFF)");
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if( toSv.size() == 0 ) return;
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auto it = world()->objectTypes.find(currentObjectID);
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if( it != world()->objectTypes.end() ) {
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for( auto& archive : world()->gameData.archives ) {
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for(size_t i = 0; i < archive.second.getAssetCount(); ++i) {
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auto& assetI = archive.second.getAssetInfoByIndex(i);
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std::string q(assetI.name);
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std::transform(q.begin(), q.end(), q.begin(), ::tolower);
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if( q.find(it->second->modelName) != q.npos ) {
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archive.second.saveAsset(q, toSv.toStdString());
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}
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}
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}
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}
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}
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Model* ViewerWidget::currentModel() const
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{
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return _lastModel;
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}
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void ViewerWidget::setGamePath(const std::string &path)
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{
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if( gworld ) delete gworld;
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gworld = new GameWorld(path);
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gworld->gameData.loadIMG("/models/gta3");
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gworld->gameData.loadIMG("/models/txd");
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gworld->load();
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for(auto it = gworld->gameData.ideLocations.begin();
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it != gworld->gameData.ideLocations.end();
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++it) {
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gworld->defineItems(it->second);
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}
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emit dataLoaded(gworld);
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}
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void ViewerWidget::mousePressEvent(QMouseEvent* e)
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{
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dragging = true;
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dstart = e->localPos();
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dastart = viewAngles;
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}
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void ViewerWidget::mouseReleaseEvent(QMouseEvent*)
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{
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dragging = false;
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}
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void ViewerWidget::mouseMoveEvent(QMouseEvent* e)
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{
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if(dragging) {
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auto d = e->localPos() - dstart;
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viewAngles = dastart + glm::vec2(d.x(), d.y()) * 0.01f;
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}
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}
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void ViewerWidget::wheelEvent(QWheelEvent* e)
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{
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viewDistance = qMax(viewDistance - e->angleDelta().y() / 240.f, 0.5f);
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}
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