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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "data/Model.hpp"
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#include <iostream>
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#include <glm/gtc/matrix_transform.hpp>
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Model::Geometry::Geometry() : flags(0) {
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}
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Model::Geometry::~Geometry() {
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}
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ModelFrame::ModelFrame(unsigned int index, ModelFrame* parent, glm::mat3 dR,
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glm::vec3 dT)
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: index(index)
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, defaultRotation(dR)
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, defaultTranslation(dT)
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, parentFrame(parent) {
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if (parent != nullptr) {
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parent->childs.push_back(this);
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}
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reset();
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}
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void ModelFrame::reset() {
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matrix = glm::translate(glm::mat4(), defaultTranslation) *
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glm::mat4(defaultRotation);
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}
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void ModelFrame::addGeometry(size_t idx) {
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geometries.push_back(idx);
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}
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Model::~Model() {
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for (auto mf : frames) {
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delete mf;
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}
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}
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void Model::recalculateMetrics() {
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boundingRadius = std::numeric_limits<float>::min();
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for (size_t g = 0; g < geometries.size(); g++) {
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RW::BSGeometryBounds& bounds = geometries[g]->geometryBounds;
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boundingRadius = std::max(boundingRadius,
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glm::length(bounds.center) + bounds.radius);
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}
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}
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