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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00
openrw/rwengine
Daniel Evans 465f0ab056
Merge pull request #660 from danhedron/fix/bullet-perf
setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
2019-01-02 23:50:27 +00:00
..
src Merge pull request #660 from danhedron/fix/bullet-perf 2019-01-02 23:50:27 +00:00
CMakeLists.txt Remove GameRenderer.cpp 2019-01-02 22:57:17 +01:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory