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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
openrw/rwcore/loaders/LoaderTXD.cpp
Daniel Evans 4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00

201 lines
6.6 KiB
C++

#include "loaders/LoaderTXD.hpp"
#include <algorithm>
#include <cctype>
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include "gl/gl_core_3_3.h"
#include "loaders/RWBinaryStream.hpp"
#include "platform/FileHandle.hpp"
#include "rw/debug.hpp"
GLuint gErrorTextureData[] = {0xFFFF00FF, 0xFF000000, 0xFF000000, 0xFFFF00FF};
GLuint gDebugTextureData[] = {0xFF0000FF, 0xFF00FF00};
GLuint gTextureRed[] = {0xFF0000FF};
GLuint gTextureGreen[] = {0xFF00FF00};
GLuint gTextureBlue[] = {0xFFFF0000};
static
TextureData::Handle getErrorTexture() {
static GLuint errTexName = 0;
static TextureData::Handle tex;
if (errTexName == 0) {
glGenTextures(1, &errTexName);
glBindTexture(GL_TEXTURE_2D, errTexName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA,
GL_UNSIGNED_BYTE, gErrorTextureData);
glGenerateMipmap(GL_TEXTURE_2D);
tex = TextureData::create(errTexName, {2, 2}, false);
}
return tex;
}
const size_t paletteSize = 1024;
static
void processPalette(uint32_t* fullColor, RW::BinaryStreamSection& rootSection) {
uint8_t* dataBase = reinterpret_cast<uint8_t*>(
rootSection.raw() + sizeof(RW::BSSectionHeader) +
sizeof(RW::BSTextureNative) - 4);
uint8_t* coldata = (dataBase + paletteSize + sizeof(uint32_t));
uint32_t raster_size = *reinterpret_cast<uint32_t*>(dataBase + paletteSize);
uint32_t* palette = reinterpret_cast<uint32_t*>(dataBase);
for (size_t j = 0; j < raster_size; ++j) {
*(fullColor++) = palette[coldata[j]];
}
}
static
TextureData::Handle createTexture(RW::BSTextureNative& texNative,
RW::BinaryStreamSection& rootSection) {
// TODO: Exception handling.
if (texNative.platform != 8) {
RW_ERROR("Unsupported texture platform " << std::dec
<< texNative.platform);
return getErrorTexture();
}
bool isPal8 =
(texNative.rasterformat & RW::BSTextureNative::FORMAT_EXT_PAL8) ==
RW::BSTextureNative::FORMAT_EXT_PAL8;
bool isFulc = texNative.rasterformat == RW::BSTextureNative::FORMAT_1555 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_8888 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_888;
// Export this value
bool transparent =
!((texNative.rasterformat & RW::BSTextureNative::FORMAT_888) ==
RW::BSTextureNative::FORMAT_888);
if (!(isPal8 || isFulc)) {
RW_ERROR("Unsupported raster format " << std::dec
<< texNative.rasterformat);
return getErrorTexture();
}
GLuint textureName = 0;
if (isPal8) {
std::vector<uint32_t> fullColor(texNative.width * texNative.height);
processPalette(fullColor.data(), rootSection);
glGenTextures(1, &textureName);
glBindTexture(GL_TEXTURE_2D, textureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texNative.width,
texNative.height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
fullColor.data());
} else if (isFulc) {
auto coldata = rootSection.raw() + sizeof(RW::BSTextureNative);
coldata += sizeof(uint32_t);
GLenum type = GL_UNSIGNED_BYTE, format = GL_RGBA;
switch (texNative.rasterformat) {
case RW::BSTextureNative::FORMAT_1555:
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case RW::BSTextureNative::FORMAT_8888:
format = GL_BGRA;
// type = GL_UNSIGNED_INT_8_8_8_8_REV;
coldata += 8;
type = GL_UNSIGNED_BYTE;
break;
case RW::BSTextureNative::FORMAT_888:
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
break;
default:
break;
}
glGenTextures(1, &textureName);
glBindTexture(GL_TEXTURE_2D, textureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texNative.width,
texNative.height, 0, format, type, coldata);
} else {
return getErrorTexture();
}
GLenum texFilter = GL_LINEAR;
switch (texNative.filterflags & 0xFF) {
default:
case RW::BSTextureNative::FILTER_LINEAR:
texFilter = GL_LINEAR;
break;
case RW::BSTextureNative::FILTER_NEAREST:
texFilter = GL_NEAREST;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
GLenum texwrap = GL_REPEAT;
switch (texNative.wrapU) {
default:
case RW::BSTextureNative::WRAP_WRAP:
texwrap = GL_REPEAT;
break;
case RW::BSTextureNative::WRAP_CLAMP:
texwrap = GL_CLAMP_TO_EDGE;
break;
case RW::BSTextureNative::WRAP_MIRROR:
texwrap = GL_MIRRORED_REPEAT;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texwrap);
switch (texNative.wrapV) {
default:
case RW::BSTextureNative::WRAP_WRAP:
texwrap = GL_REPEAT;
break;
case RW::BSTextureNative::WRAP_CLAMP:
texwrap = GL_CLAMP_TO_EDGE;
break;
case RW::BSTextureNative::WRAP_MIRROR:
texwrap = GL_MIRRORED_REPEAT;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texwrap);
glGenerateMipmap(GL_TEXTURE_2D);
return TextureData::create(textureName, {texNative.width, texNative.height},
transparent);
}
bool TextureLoader::loadFromMemory(const FileContentsInfo& file,
TextureArchive& inTextures) {
auto data = file.data.get();
RW::BinaryStreamSection root(data);
/*auto texDict =*/root.readStructure<RW::BSTextureDictionary>();
size_t rootI = 0;
while (root.hasMoreData(rootI)) {
auto rootSection = root.getNextChildSection(rootI);
if (rootSection.header.id != RW::SID_TextureNative) continue;
RW::BSTextureNative texNative =
rootSection.readStructure<RW::BSTextureNative>();
std::string name = std::string(texNative.diffuseName);
std::string alpha = std::string(texNative.alphaName);
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
std::transform(alpha.begin(), alpha.end(), alpha.begin(), ::tolower);
auto texture = createTexture(texNative, rootSection);
inTextures[name] = texture;
}
return true;
}