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75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#include <boost/test/unit_test.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/GameData.hpp>
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#include <objects/InstanceObject.hpp>
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#include <test_globals.hpp>
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BOOST_AUTO_TEST_SUITE(GameWorldTests)
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#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_gameobject_id)
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{
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GameWorld gw(&Global::get().log, &Global::get().work, Global::get().d);
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auto object1 = gw.createInstance(1337, glm::vec3(100.f, 0.f, 0.f));
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auto object2 = gw.createInstance(1337, glm::vec3(100.f, 0.f, 100.f));
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BOOST_CHECK_NE( object1->getGameObjectID(), object2->getGameObjectID() );
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}
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BOOST_AUTO_TEST_CASE(test_offsetgametime)
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{
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GameWorld gw(&Global::get().log, &Global::get().work, Global::get().d);
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gw.state = new GameState();
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BOOST_CHECK_EQUAL(0, gw.getHour());
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BOOST_CHECK_EQUAL(0, gw.getMinute());
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gw.offsetGameTime(30);
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BOOST_CHECK_EQUAL(0, gw.getHour());
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BOOST_CHECK_EQUAL(30, gw.getMinute());
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gw.offsetGameTime(30);
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BOOST_CHECK_EQUAL(1, gw.getHour());
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BOOST_CHECK_EQUAL(0, gw.getMinute());
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gw.offsetGameTime(-30);
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BOOST_CHECK_EQUAL(0, gw.getHour());
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BOOST_CHECK_EQUAL(30, gw.getMinute());
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gw.offsetGameTime(-60);
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BOOST_CHECK_EQUAL(23, gw.getHour());
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BOOST_CHECK_EQUAL(30, gw.getMinute());
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gw.offsetGameTime(30);
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BOOST_CHECK_EQUAL(0, gw.getHour());
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BOOST_CHECK_EQUAL(0, gw.getMinute());
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gw.offsetGameTime(24*60);
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BOOST_CHECK_EQUAL(0, gw.getHour());
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BOOST_CHECK_EQUAL(0, gw.getMinute());
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gw.offsetGameTime(8*60 + 25);
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BOOST_CHECK_EQUAL(8, gw.getHour());
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BOOST_CHECK_EQUAL(25, gw.getMinute());
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gw.offsetGameTime(-30);
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BOOST_CHECK_EQUAL(7, gw.getHour());
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BOOST_CHECK_EQUAL(55, gw.getMinute());
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gw.offsetGameTime(-24*60);
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BOOST_CHECK_EQUAL(7, gw.getHour());
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BOOST_CHECK_EQUAL(55, gw.getMinute());
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gw.offsetGameTime(0);
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BOOST_CHECK_EQUAL(7, gw.getHour());
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BOOST_CHECK_EQUAL(55, gw.getMinute());
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gw.offsetGameTime(30*24*60 + 90);
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BOOST_CHECK_EQUAL(9, gw.getHour());
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BOOST_CHECK_EQUAL(25, gw.getMinute());
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}
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#endif
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BOOST_AUTO_TEST_SUITE_END()
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