mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 18:32:44 +01:00
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include <boost/test/unit_test.hpp>
|
|
#include "test_globals.hpp"
|
|
#include <objects/VehicleObject.hpp>
|
|
|
|
BOOST_AUTO_TEST_SUITE(BuoyancyTests)
|
|
|
|
BOOST_AUTO_TEST_CASE(test_vehicle_buoyancy)
|
|
{
|
|
glm::vec2 tpos(-WATER_WORLD_SIZE/2.f + 10.f);
|
|
{
|
|
VehicleObject* vehicle = Global::get().e->createVehicle(90u, glm::vec3(tpos, 100.f), glm::quat());
|
|
|
|
BOOST_REQUIRE(vehicle != nullptr);
|
|
|
|
BOOST_REQUIRE(vehicle->info != nullptr);
|
|
BOOST_REQUIRE(vehicle->vehicle != nullptr);
|
|
|
|
// Relies on tile 0,0 being watered...
|
|
|
|
BOOST_CHECK( ! vehicle->isInWater() );
|
|
|
|
// Move it under the water
|
|
vehicle->setPosition(glm::vec3(tpos, -5.f));
|
|
|
|
// Allow the object to update
|
|
vehicle->tickPhysics(0.0016f);
|
|
|
|
BOOST_CHECK( vehicle->isInWater() );
|
|
|
|
// Ensure that the in water state sticks
|
|
vehicle->tickPhysics(0.0016f);
|
|
|
|
BOOST_CHECK( vehicle->isInWater() );
|
|
|
|
vehicle->setPosition(glm::vec3(tpos, 5.f));
|
|
vehicle->tickPhysics(0.0016f);
|
|
BOOST_CHECK( ! vehicle->isInWater() );
|
|
|
|
// TODO: fix magic numbers
|
|
auto orgval = Global::get().e->gameData.realWater[0];
|
|
Global::get().e->gameData.realWater[0] = NO_WATER_INDEX;
|
|
|
|
vehicle->tickPhysics(0.0016f);
|
|
BOOST_CHECK( ! vehicle->isInWater() );
|
|
|
|
vehicle->setPosition(glm::vec3(tpos, -5.f));
|
|
|
|
vehicle->tickPhysics(0.0016f);
|
|
BOOST_CHECK( ! vehicle->isInWater() );
|
|
|
|
Global::get().e->gameData.realWater[0] = orgval;
|
|
|
|
vehicle->tickPhysics(0.0016f);
|
|
BOOST_CHECK( ! vehicle->isInWater() );
|
|
|
|
Global::get().e->destroyObject(vehicle);
|
|
}
|
|
}
|
|
|
|
BOOST_AUTO_TEST_SUITE_END()
|
|
|