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openrw/rwviewer/models/ItemListModel.cpp
2018-09-16 00:52:41 +02:00

56 lines
1.5 KiB
C++

#include "ItemListModel.hpp"
#include <engine/GameData.hpp>
qint16 ItemListModel::getIDOf(unsigned int row) const {
if (row < world()->data->modelinfo.size()) {
return row;
}
return -1;
}
ItemListModel::ItemListModel(GameWorld *world, QObject *parent)
: QAbstractTableModel(parent), _world(world) {
}
int ItemListModel::rowCount(const QModelIndex &) const {
return static_cast<int>(_world->data->modelinfo.size());
}
int ItemListModel::columnCount(const QModelIndex &) const {
return 2;
}
QVariant ItemListModel::data(const QModelIndex &index, int role) const {
if (role == Qt::DisplayRole) {
qint16 id = getIDOf(index.row());
if (id == -1) return QVariant::Invalid;
if (index.column() == 0) {
return id;
} else if (index.column() == 1) {
return QString::fromStdString("TODO");
}
}
return QVariant::Invalid;
}
QVariant ItemListModel::headerData(int section, Qt::Orientation orientation,
int role) const {
if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
if (section == 0) {
return "ID";
}
if (section == 1) {
return "Model";
}
}
return QVariant::Invalid;
}
QModelIndex ItemListModel::index(int row, int column,
const QModelIndex &parent) const {
return hasIndex(row, column, parent)
? createIndex(row, column, getIDOf(row))
: QModelIndex();
}