1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-09-18 16:32:32 +02:00
openrw/rwengine
Daniel Evans 3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
..
include Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
src Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
CMakeLists.txt Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory