.. |
debug
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Fix crash caused by thread clobbering
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2015-07-09 18:29:38 +01:00 |
benchmarkstate.cpp
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Improve benchmark output
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2016-04-20 21:25:48 +01:00 |
benchmarkstate.hpp
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Re-implement object rendering using a depth-sorted approach.
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2016-04-19 01:20:54 +01:00 |
CMakeLists.txt
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Added Benchmark mode (--benchmark file)
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2016-04-18 02:31:52 +01:00 |
debugstate.cpp
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Added Benchmark mode (--benchmark file)
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2016-04-18 02:31:52 +01:00 |
debugstate.hpp
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Added Benchmark mode (--benchmark file)
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2016-04-18 02:31:52 +01:00 |
DrawUI.cpp
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Fix crash if there is no player object
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2016-04-16 14:06:54 +01:00 |
DrawUI.hpp
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Re-implement map rendering with nice circular minimap
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2016-04-12 01:02:09 +01:00 |
game.hpp
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Move GameObject to objects directory
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2015-04-27 02:09:56 +01:00 |
ingamestate.cpp
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Fix nans occuring when there was no movement
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2016-04-18 00:10:44 +01:00 |
ingamestate.hpp
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Add Debugger functionality
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2015-07-03 02:52:43 +01:00 |
loadingstate.cpp
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Initial Save + Load implementation
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2015-05-03 05:23:44 +01:00 |
loadingstate.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
main.cpp
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Move first of lower level code into rwlib; tear out GLEW.
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2016-04-07 01:13:46 +01:00 |
menustate.cpp
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Fix error in game menu preventing testing from working
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2016-04-10 18:58:18 +01:00 |
menustate.hpp
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Expand Save Game loading to garage data
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2015-06-14 18:08:55 +01:00 |
MenuSystem.hpp
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Improve HUD with rounding and CRUISE CONTROL FOR COOL.
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2016-04-14 01:21:25 +01:00 |
pausestate.cpp
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Re-implement map rendering with nice circular minimap
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2016-04-12 01:02:09 +01:00 |
pausestate.hpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
README.md
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Update readme informations
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2015-05-10 23:57:13 +01:00 |
RWGame.cpp
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Added Benchmark mode (--benchmark file)
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2016-04-18 02:31:52 +01:00 |
RWGame.hpp
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Overhaul breakpoint handling
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2015-07-09 13:58:14 +01:00 |
State.cpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |
State.hpp
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Improve pausing behaviour with State::shouldWorldUpdate()
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2015-04-03 15:38:24 +01:00 |