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openrw/rwgame
2016-04-20 21:25:48 +01:00
..
debug Fix crash caused by thread clobbering 2015-07-09 18:29:38 +01:00
benchmarkstate.cpp Improve benchmark output 2016-04-20 21:25:48 +01:00
benchmarkstate.hpp Re-implement object rendering using a depth-sorted approach. 2016-04-19 01:20:54 +01:00
CMakeLists.txt Added Benchmark mode (--benchmark file) 2016-04-18 02:31:52 +01:00
debugstate.cpp Added Benchmark mode (--benchmark file) 2016-04-18 02:31:52 +01:00
debugstate.hpp Added Benchmark mode (--benchmark file) 2016-04-18 02:31:52 +01:00
DrawUI.cpp Fix crash if there is no player object 2016-04-16 14:06:54 +01:00
DrawUI.hpp Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
game.hpp Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
ingamestate.cpp Fix nans occuring when there was no movement 2016-04-18 00:10:44 +01:00
ingamestate.hpp Add Debugger functionality 2015-07-03 02:52:43 +01:00
loadingstate.cpp Initial Save + Load implementation 2015-05-03 05:23:44 +01:00
loadingstate.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
main.cpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
menustate.cpp Fix error in game menu preventing testing from working 2016-04-10 18:58:18 +01:00
menustate.hpp Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00
MenuSystem.hpp Improve HUD with rounding and CRUISE CONTROL FOR COOL. 2016-04-14 01:21:25 +01:00
pausestate.cpp Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
pausestate.hpp Text rendering 2015-02-07 22:55:06 +00:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00
RWGame.cpp Added Benchmark mode (--benchmark file) 2016-04-18 02:31:52 +01:00
RWGame.hpp Overhaul breakpoint handling 2015-07-09 13:58:14 +01:00
State.cpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
State.hpp Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00

RWGame

The game executable, handles the frontend UI drawing and menus.