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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 03:12:36 +01:00
openrw/tests
Daniel Evans 8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
..
CMakeLists.txt Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
main.cpp Initial shift to AIController controlling 2014-05-29 09:34:59 +01:00
test_animation.cpp Overhaul animation system and character activities 2016-04-17 04:54:19 +01:00
test_archive.cpp Fix potential non-return in LoaderIMG 2014-08-11 18:16:18 +01:00
test_buoyancy.cpp Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
test_character.cpp Overhaul animation system and character activities 2016-04-17 04:54:19 +01:00
test_chase.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_cutscene.cpp Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
test_data.cpp Load Weapon inventory data from save files 2015-06-14 21:52:47 +01:00
test_FileIndex.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_GameData.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_GameWorld.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_globals.hpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_items.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_lifetime.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_loaderdff.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_Logger.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_menu.cpp Text rendering 2015-02-07 22:55:06 +00:00
test_object_data.cpp Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
test_object.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_pickup.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_renderer.cpp Refactor and cleanup camera control. 2014-08-12 21:15:26 +01:00
test_Resource.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_rwbstream.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_SaveGame.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_scriptmachine.cpp Initial Script Machine implementation + some ops 2014-07-23 23:57:21 +01:00
test_skeleton.cpp Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
test_state.cpp Refactor and cleanup camera control. 2014-08-12 21:15:26 +01:00
test_text.cpp Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
test_trafficdirector.cpp Add test implementation of pedestrian spawning 2015-02-18 15:29:39 +00:00
test_vehicle.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_VisualFX.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_weapon.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_worker.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_world.cpp Renamed some objects to Game* 2013-12-20 16:02:46 +00:00