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openrw/rwviewer/widgets/ModelFramesWidget.hpp
Anonymous Maarten 7e4e1db85d rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737==    by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737==    by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737==    by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737==    by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737==    by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737==    by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737==    by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737==    by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737==    by 0x747815: main (main.cpp:13)
2017-10-18 21:52:29 +01:00

41 lines
780 B
C++

#pragma once
#ifndef _MODELFRAMESWIDGET_HPP_
#define _MODELFRAMESWIDGET_HPP_
#include <QDockWidget>
#include <QLabel>
#include <QTreeView>
#include <QVBoxLayout>
#include <rw/types.hpp>
#include "models/DFFFramesTreeModel.hpp"
class ModelFrame;
class ModelFramesWidget : public QWidget {
Q_OBJECT
ClumpPtr gmodel;
DFFFramesTreeModel* framemodel;
QTreeView* tree;
QVBoxLayout* _layout;
QLabel* _frameLabel;
private slots:
void updateInfoBox(ClumpPtr model, ModelFrame* f);
void selectedModelChanged(const QModelIndex&, const QModelIndex&);
public:
ModelFramesWidget(QWidget* parent = 0, Qt::WindowFlags flags = 0);
public slots:
void setModel(ClumpPtr model);
signals:
void selectedFrameChanged(ModelFrame* frame);
};
#endif