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495c831972
It lets complier to make extra optimization. See: https://gcc.godbolt.org/#compilers:!((compiler:g6,options:'-O2+-Wall++- xc%2B%2B+- std%3Dc%2B%2B11',sourcez:MYGwhgzhAECC0G8BQAHArgIxAS2ALiWiOgDdsAnAFzTBFIHtsATaAMwAoBKaAXmgAYA3EgC%2BwpKEgwAQtDzR0WXHESpMOfIWIlGLDt1bYAdrWj0SAU3LlmF4WKQTwUaAGE5C9cvjJFGgsQMzGxcZpbWtvbiOsGs9PTs0gBk0BjcyIEYAHT69o4xLBhg5OyuKcDpWkTAOVz2QAA%3D%3D)),filterAsm: (commentOnly:!t,directives:!t,intel:!t,labels:!t),version:3
39 lines
763 B
C++
39 lines
763 B
C++
#ifndef _RWGAME_BENCHMARKSTATE_HPP_
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#define _RWGAME_BENCHMARKSTATE_HPP_
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#include "State.hpp"
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class BenchmarkState final : public State {
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struct TrackPoint {
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float time;
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glm::vec3 position{};
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glm::quat angle{1.0f,0.0f,0.0f,0.0f};
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};
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std::vector<TrackPoint> track;
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ViewCamera trackCam;
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std::string benchfile;
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float benchmarkTime{0.f};
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float duration{0.f};
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uint32_t frameCounter{0};
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public:
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BenchmarkState(RWGame* game, const std::string& benchfile);
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void enter() override;
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void exit() override;
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void tick(float dt) override;
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void draw(GameRenderer* r) override;
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void handleEvent(const SDL_Event& event) override;
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const ViewCamera& getCamera(float) override;
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};
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#endif
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