mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 11:52:40 +01:00
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
#ifndef INGAMESTATE_HPP
|
|
#define INGAMESTATE_HPP
|
|
|
|
#include "StateManager.hpp"
|
|
|
|
class GameObject;
|
|
class PlayerController;
|
|
|
|
class IngameState final : public State {
|
|
enum CameraMode {
|
|
CAMERA_CLOSE = 0,
|
|
CAMERA_NORMAL = 1,
|
|
CAMERA_FAR = 2,
|
|
CAMERA_TOPDOWN = 3,
|
|
/** Used for counting - not a valid camera mode */
|
|
CAMERA_MAX
|
|
};
|
|
|
|
bool started = false;
|
|
std::string save;
|
|
bool newgame;
|
|
ViewCamera _look{};
|
|
glm::vec3 cameraPosition{};
|
|
/** Timer to hold user camera position */
|
|
float autolookTimer{0.f};
|
|
CameraMode camMode{IngameState::CAMERA_NORMAL};
|
|
|
|
/// Player camera input since the last update
|
|
glm::vec2 cameradelta_{};
|
|
/// Invert Y axis movement
|
|
bool m_invertedY;
|
|
/// Free look in vehicles.
|
|
bool m_vehicleFreeLook = true;
|
|
|
|
float moneyTimer = 0.f; // Timer used to updated displayed money value
|
|
|
|
public:
|
|
/**
|
|
* @brief IngameState
|
|
* @param game
|
|
* @param newgame
|
|
* @param game An empty string, a save game to load, or the string "test".
|
|
*/
|
|
IngameState(RWGame* game, bool newgame = true,
|
|
const std::string& save = "");
|
|
|
|
void startTest();
|
|
void startGame();
|
|
|
|
void enter() override;
|
|
|
|
void exit() override;
|
|
|
|
void tick(float dt) override;
|
|
|
|
void draw(GameRenderer &r) override;
|
|
|
|
void handleEvent(const SDL_Event& event) override;
|
|
virtual void handlePlayerInput(const SDL_Event& event);
|
|
|
|
bool shouldWorldUpdate() override;
|
|
|
|
const ViewCamera& getCamera(float alpha) override;
|
|
private:
|
|
GameObject* getCameraTarget() const;
|
|
float getViewDistance() const;
|
|
};
|
|
|
|
#endif // INGAMESTATE_HPP
|