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openrw/rwgame/main.cpp
2019-01-02 22:57:17 +01:00

52 lines
1.3 KiB
C++

#define SDL_MAIN_HANDLED
#include <iostream>
#include "RWGame.hpp"
#include <SDL.h>
#include <core/Logger.hpp>
#include "RWConfig.hpp"
int main(int argc, const char* argv[]) {
// Initialise Logging before anything else happens
StdOutReceiver logstdout;
Logger logger({ &logstdout });
RWArgumentParser argParser;
auto argLayerOpt = argParser.parseArguments(argc, argv);
if (!argLayerOpt.has_value()) {
argParser.printHelp(std::cerr);
return 1;
}
if (argLayerOpt->help) {
argParser.printHelp(std::cout);
return 0;
}
SDL_SetMainReady();
try {
RWGame game(logger, argLayerOpt);
return game.run();
} catch (std::runtime_error& ex) {
// Catch runtime_error as these are fatal issues the user may want to
// know about like corrupted files or GL initialisation failure.
// Catching other types (out_of_range, bad_alloc) would just make
// debugging them more difficult.
static constexpr char const* kErrorTitle = "Fatal Error";
logger.error("exception", ex.what());
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, kErrorTitle,
ex.what(), nullptr) < 0) {
SDL_Log("Failed to show message box\n");
}
SDL_Quit();
return -1;
}
}