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60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <renderwure/objects/GTAInstance.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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BOOST_AUTO_TEST_SUITE(ObjectUnitTests)
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BOOST_AUTO_TEST_CASE(instance_test_damage)
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{
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std::shared_ptr<ObjectData> object(new ObjectData);
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GTAInstance inst(Global::get().e,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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glm::vec3(1.f),
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object,
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nullptr
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);
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GTAObject::DamageInfo dmg;
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dmg.type = GTAObject::DamageInfo::Bullet;
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dmg.hitpoints = 50.f;
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// Set object to undamagable.
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object->flags = 0;
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BOOST_CHECK( ! inst.takeDamage(dmg) );
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// Now make it explode on hit
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object->flags = ObjectData::EXPLODEONHIT;
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.mHealth < 0.f );
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}
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BOOST_AUTO_TEST_CASE(instance_test_destroy)
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{
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std::shared_ptr<ObjectData> object(new ObjectData);
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GTAInstance inst(Global::get().e,
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glm::vec3(0.f, 0.f, 0.f),
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glm::quat(), nullptr,
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glm::vec3(1.f),
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object,
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nullptr
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);
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GTAObject::DamageInfo dmg;
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dmg.type = GTAObject::DamageInfo::Bullet;
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dmg.hitpoints = inst.mHealth + 1.f;
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// Now make it damageable
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object->flags = ObjectData::EXPLODEONHIT;
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BOOST_CHECK( inst.takeDamage(dmg) );
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BOOST_CHECK( inst.mHealth < 0.f );
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}
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BOOST_AUTO_TEST_SUITE_END()
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