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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 02:12:45 +01:00
openrw/rwengine
2017-10-29 20:40:57 +00:00
..
src Improving handling game shaders (#302) 2017-10-29 18:47:52 +00:00
CMakeLists.txt cmake: make OpenAL an imported target 2017-10-29 20:40:57 +00:00
README.md

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory