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65b14fcb9c
* remove inih * input.invert_y has now behavior as described on wiki
68 lines
1.1 KiB
CMake
68 lines
1.1 KiB
CMake
find_package(Boost COMPONENTS program_options REQUIRED)
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY)
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set(RWGAME_SOURCES
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GitSHA1.h
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"${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp"
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main.cpp
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GameBase.hpp
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GameBase.cpp
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RWGame.cpp
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GameConfig.cpp
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GameWindow.cpp
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StateManager.hpp
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StateManager.cpp
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State.cpp
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MenuSystem.hpp
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MenuSystem.cpp
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GameInput.hpp
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GameInput.cpp
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states/LoadingState.hpp
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states/LoadingState.cpp
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states/IngameState.hpp
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states/IngameState.cpp
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states/PauseState.hpp
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states/PauseState.cpp
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states/MenuState.hpp
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states/MenuState.cpp
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states/DebugState.hpp
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states/DebugState.cpp
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states/BenchmarkState.hpp
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states/BenchmarkState.cpp
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DrawUI.cpp
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)
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add_executable(rwgame
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${RWGAME_SOURCES})
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include_directories(SYSTEM
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${BULLET_INCLUDE_DIR}
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${OPENAL_INCLUDE_DIR}
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)
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include_directories(
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"${CMAKE_SOURCE_DIR}/rwgame"
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)
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target_link_libraries(rwgame
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rwengine
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${Boost_LIBRARIES}
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${OPENGL_LIBRARIES}
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${BULLET_LIBRARIES}
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${SDL2_LIBRARY}
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)
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if(MINGW)
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target_link_libraries(rwgame
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mman)
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endif()
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install(TARGETS rwgame RUNTIME DESTINATION "${BIN_DIR}")
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