584618e991
Move frame transform data into Skeleton instead of Animator. Animator now responsible for mutating Skeleton state. Skeleton is more flexible for things like vehicle skeletons. |
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analyzer | ||
datadump | ||
rwengine | ||
rwgame | ||
rwviewer | ||
scripttool | ||
tests | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
Doxyfile | ||
README.markdown |
OpenRW
A project to re-implement gta3.exe, adding support for more platforms and fixing all of the bugs that have piled up.
REQURIES A LEGITAMATE COPY OF GTA III PC TO RUN, this project only functions with the original game's data.
Building
Dependencies:
- Bullet
- GLM (0.9.5+)
- SFML (2.0+)
- Boost Test
Options:
- BUILD_OLD_TOOLS – Builds old, unmaintained tools (datadump & analyzer)
Running
rwgame
Implementation of the game itself.
- Options:
- env: OPENRW_GAME_PATH, must be set to the folder containing "gta3.exe"
- -w n, -h n sets initial window size
rwviewer
File viewer for game data, open the folder containing "gta3.exe" and it will load the data.
Currently only supports viewing instance data, pending some rewriting.
Documentation
Run Doxygen on the included Doxyfile to generate documentation.
Things to do
- Make it work on Windows (shouldn't be too difficult for anyone with CMake and C++ experience)
- Write FindSFML and FindGLM scripts for cmake.
- Improve the vehicle dynamics
- Add more views to rwviewer
- Handling data
- Collision data
- Animation scrubbing
- Improve file loading
- One-off loaders should be moved out of GameData into some DATLoader or something.
- Some error mechanism that allows for useful error messages.
License
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
Third Party Licenses
MAD is licensed under the GNU General Public License
SFML is licensed under the zlib license
Bullet Physics is licensed under the zlib license