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openrw/rwviewer/ViewerWidget.hpp

93 lines
1.7 KiB
C++

#pragma once
#ifndef _VIEWERWIDGET_HPP_
#define _VIEWERWIDGET_HPP_
#include <engine/GameData.hpp>
#include <engine/GameWorld.hpp>
#include <QTimer>
#include <loaders/LoaderIFP.hpp>
#include <gl/DrawBuffer.hpp>
#include <gl/GeometryBuffer.hpp>
#include <data/Model.hpp>
#include <glm/glm.hpp>
// Prevent Qt from conflicting with glLoadGen
#define GL_ARB_debug_output
#define GL_KHR_debug
#include <QGLWidget>
class GameRenderer;
class Model;
class ViewerWidget : public QGLWidget
{
Q_OBJECT
GameRenderer* renderer;
QString currentFile;
QTimer timer;
GameWorld* gworld;
Model* activeModel;
ModelFrame* selectedFrame;
GameObject* dummyObject;
quint16 currentObjectID;
Model* _lastModel;
Animation* canimation;
float viewDistance;
glm::vec2 viewAngles;
bool dragging;
QPointF dstart;
glm::vec2 dastart;
DrawBuffer* _frameWidgetDraw;
GeometryBuffer* _frameWidgetGeom;
GLuint whiteTex;
void drawFrameWidget(ModelFrame* f, const glm::mat4& = glm::mat4(1.f));
public:
ViewerWidget(QWidget* parent = 0, const QGLWidget* shareWidget = 0, Qt::WindowFlags f = 0);
virtual void initializeGL();
virtual void resizeGL(int w, int h);
virtual void paintGL();
Model *currentModel() const;
GameObject* currentObject() const;
GameWorld* world();
public slots:
void showObject(qint16 item);
void showModel(Model* model);
void selectFrame(ModelFrame* frame);
void exportModel();
void dataLoaded(GameWorld* world);
void setRenderer(GameRenderer* renderer);
signals:
void fileOpened(const QString& file);
void modelChanged(Model* model);
protected:
virtual void mousePressEvent(QMouseEvent*);
virtual void mouseReleaseEvent(QMouseEvent*);
virtual void mouseMoveEvent(QMouseEvent*);
virtual void wheelEvent(QWheelEvent*);
};
#endif