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7e4e1db85d
Should fix these memory leaks: ==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126 ==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334) ==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443) ==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474) ==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144) ==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120) ==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116) ==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9) ==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40) ==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81) ==22737== by 0x747815: main (main.cpp:13)
41 lines
780 B
C++
41 lines
780 B
C++
#pragma once
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#ifndef _MODELFRAMESWIDGET_HPP_
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#define _MODELFRAMESWIDGET_HPP_
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#include <QDockWidget>
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#include <QLabel>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <rw/types.hpp>
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#include "models/DFFFramesTreeModel.hpp"
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class ModelFrame;
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class ModelFramesWidget : public QWidget {
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Q_OBJECT
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ClumpPtr gmodel;
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DFFFramesTreeModel* framemodel;
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QTreeView* tree;
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QVBoxLayout* _layout;
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QLabel* _frameLabel;
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private slots:
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void updateInfoBox(ClumpPtr model, ModelFrame* f);
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void selectedModelChanged(const QModelIndex&, const QModelIndex&);
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public:
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ModelFramesWidget(QWidget* parent = 0, Qt::WindowFlags flags = 0);
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public slots:
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void setModel(ClumpPtr model);
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signals:
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void selectedFrameChanged(ModelFrame* frame);
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};
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#endif
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