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openrw/rwengine/include/loaders/LoaderDFF.hpp
Daniel Evans d1e7dcdcd1 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00

63 lines
1.2 KiB
C++

#pragma once
#ifndef _LOADERDFF_HPP_
#define _LOADERDFF_HPP_
#define GLEW_STATIC
#include <GL/glew.h>
#include <loaders/rwbinarystream.h>
#include <vector>
#include <string>
#include <WorkContext.hpp>
#include <core/FileHandle.hpp>
#include <core/FileIndex.hpp>
#include <data/ResourceHandle.hpp>
class Model;
class GameData;
class DFFLoaderException
{
std::string _message;
public:
DFFLoaderException(const std::string& message)
: _message(message)
{}
const std::string& which() { return _message; }
};
class LoaderDFF
{
/**
* @brief loads a Frame List chunk from stream into model.
* @param model
* @param stream
*/
void readFrameList(Model* model, const RWBStream &stream);
void readGeometryList(Model* model, const RWBStream& stream);
void readGeometry(Model* model, const RWBStream& stream);
void readMaterialList(Model* model, const RWBStream& stream);
void readMaterial(Model* model, const RWBStream& stream);
void readTexture(Model* model, const RWBStream& stream);
void readGeometryExtension(Model* model, const RWBStream& stream);
void readBinMeshPLG(Model* model, const RWBStream& stream);
void readAtomic(Model* model, const RWBStream& stream);
public:
Model* loadFromMemory(FileHandle file);
};
#endif