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43 lines
796 B
C++
43 lines
796 B
C++
#pragma once
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#ifndef _LOADERIDE_HPP_
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#define _LOADERIDE_HPP_
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#include <iostream>
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#include <map>
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#include <glm/glm.hpp>
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#include <data/ObjectData.hpp>
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#include <objects/VehicleInfo.hpp>
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#include <data/PathData.hpp>
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class LoaderIDE
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{
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public:
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enum SectionTypes
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{
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NONE,
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OBJS,
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TOBJ,
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PEDS,
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CARS,
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HIER,
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TWODFX,
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PATH,
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};
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// Load the IDE data into memory
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bool load(const std::string& filename);
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/**
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* @brief objects loaded during the call to load()
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*/
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std::map<ObjectID, ObjectInformationPtr> objects;
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/*std::vector<std::shared_ptr<ObjectData>> OBJSs;
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std::vector<std::shared_ptr<VehicleData>> CARSs;
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std::vector<std::shared_ptr<CharacterData>> PEDSs;
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std::vector<std::shared_ptr<CutsceneObjectData>> HIERs;
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std::vector<std::shared_ptr<PathData>> PATHs;*/
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};
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#endif
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