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129 lines
3.4 KiB
C++
129 lines
3.4 KiB
C++
#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <objects/CharacterObject.hpp>
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#include <data/WeaponData.hpp>
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#include <objects/ProjectileObject.hpp>
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BOOST_AUTO_TEST_SUITE(WeaponTests)
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BOOST_AUTO_TEST_CASE(TestWeaponScan)
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{
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{
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// Test RADIUS scan
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auto character = Global::get().e->createPedestrian(1, {0.f, 0.f, 0.f});
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BOOST_REQUIRE( character != nullptr );
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BOOST_REQUIRE( character->model != nullptr);
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BOOST_REQUIRE( character->physObject != nullptr);
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WeaponScan scan( 10.f, {0.f, 0.f, 10.f}, {0.f,0.f, -10.f} );
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Global::get().e->doWeaponScan( scan );
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BOOST_CHECK( character->mHealth < 100.f );
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Global::get().e->destroyObject(character);
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}
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}
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BOOST_AUTO_TEST_CASE(TestProjectile)
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{
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{
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auto character = Global::get().e->createPedestrian(1, {25.f, 0.f, 0.f});
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BOOST_REQUIRE( character != nullptr );
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auto wepdata = Global::get().e->data->weaponData["grenade"];
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auto projectile = new ProjectileObject(Global::get().e, {26.f, 1.f, 10.f},
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{
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ProjectileObject::Grenade,
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{0.f, 0.f, -1.f},
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2.0f,
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5.0f,
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wepdata
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});
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Global::get().e->insertObject( projectile );
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BOOST_CHECK( character->mHealth == 100.f );
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for(float t = 0.f; t <= 5.f; t += 0.016f) {
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Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
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projectile->tick(0.016f);
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}
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BOOST_CHECK_LT( glm::distance(character->getPosition(), projectile->getPosition()), 1.f );
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// Grenade should have dentonated by this point
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BOOST_CHECK( character->mHealth < 100.f );
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Global::get().e->destroyObjectQueued(character);
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Global::get().e->destroyQueuedObjects();
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}
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{
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auto character = Global::get().e->createPedestrian(1, {25.f, 0.f, 0.f});
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BOOST_REQUIRE( character != nullptr );
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auto wepdata = Global::get().e->data->weaponData["molotov"];
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auto projectile = new ProjectileObject(Global::get().e, {26.f, 1.f, 10.f},
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{
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ProjectileObject::Molotov,
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{0.f, 0.f, -1.f},
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2.0f,
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10.f,
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wepdata
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});
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Global::get().e->insertObject( projectile );
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BOOST_CHECK( character->mHealth == 100.f );
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for(float t = 0.f; t <= 9.0f; t += 0.016f) {
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Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
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projectile->tick(0.016f);
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}
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BOOST_CHECK( projectile->getPosition().z < 10.f );
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BOOST_CHECK( projectile->getPosition().z > 0.f );
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BOOST_CHECK( character->mHealth < 100.f );
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Global::get().e->destroyObjectQueued(character);
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Global::get().e->destroyQueuedObjects();
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}
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{
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auto character = Global::get().e->createPedestrian(1, {25.f, 0.f, 0.f});
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BOOST_REQUIRE( character != nullptr );
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auto wepdata = Global::get().e->data->weaponData["rocketlauncher"];
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auto projectile = new ProjectileObject(Global::get().e, {26.f, 1.f, 10.f},
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{
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ProjectileObject::RPG,
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{0.f, 0.f, -1.f},
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2.0f,
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10.f,
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wepdata
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});
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Global::get().e->insertObject( projectile );
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BOOST_CHECK( character->mHealth == 100.f );
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for(float t = 0.f; t <= 9.f; t += 0.016f) {
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Global::get().e->dynamicsWorld->stepSimulation(0.016f, 0, 0);
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projectile->tick(0.016f);
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}
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BOOST_CHECK( projectile->getPosition().z < 10.f );
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BOOST_CHECK( character->mHealth < 100.f );
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Global::get().e->destroyObjectQueued(character);
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Global::get().e->destroyQueuedObjects();
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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