mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
43 lines
878 B
C++
43 lines
878 B
C++
#pragma once
|
|
#ifndef _COLLISIONINSTANCE_HPP_
|
|
#define _COLLISIONINSTANCE_HPP_
|
|
|
|
#include <bullet/btBulletDynamicsCommon.h>
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
class GameObject;
|
|
struct DynamicObjectData;
|
|
struct VehicleHandlingInfo;
|
|
|
|
/**
|
|
* @brief Utility object for managing bullet objects.
|
|
*
|
|
* Stores handles to a btRigidBody and a set of collision shapes
|
|
*/
|
|
class CollisionInstance
|
|
{
|
|
public:
|
|
|
|
CollisionInstance()
|
|
: body(nullptr), vertArray(nullptr), motionState(nullptr), collisionHeight(0.f)
|
|
{ }
|
|
|
|
~CollisionInstance();
|
|
|
|
bool createPhysicsBody(GameObject* object,
|
|
const std::string &modelName,
|
|
DynamicObjectData* dynamics = nullptr,
|
|
VehicleHandlingInfo* handling = nullptr);
|
|
|
|
btRigidBody* body;
|
|
std::vector<btCollisionShape*> shapes;
|
|
btTriangleIndexVertexArray* vertArray;
|
|
btMotionState* motionState;
|
|
|
|
float collisionHeight;
|
|
|
|
};
|
|
|
|
#endif
|