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openrw/framework2/TextureLoader.cpp
2013-09-15 02:39:07 +00:00

192 lines
5.0 KiB
C++

#include <renderwure/loaders/TextureLoader.hpp>
#include <renderwure/engine/GTAData.hpp>
#include <renderwure/render/TextureAtlas.hpp>
#include <fstream>
#include <iostream>
bool TextureLoader::loadFromFile(std::string filename, GTAData* gameData)
{
std::ifstream dfile(filename);
if ( ! dfile.is_open()) {
std::cerr << "Error opening file " << filename << std::endl;
return false;
}
dfile.seekg(0, std::ios_base::end);
size_t length = dfile.tellg();
dfile.seekg(0);
char *data = new char[length];
dfile.read(data, length);
return loadFromMemory(data, gameData);
}
GLuint gErrorTextureData[] = { 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFF0000 };
GLuint getErrorTexture()
{
static GLuint errTexName = 0;
if(errTexName == 0)
{
glGenTextures(1, &errTexName);
glBindTexture(GL_TEXTURE_2D, errTexName);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA,
2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, gErrorTextureData
);
}
return errTexName;
}
const size_t paletteSize = 1024;
void processPalette(uint32_t* fullColor, RW::BSTextureNative& texNative, RW::BinaryStreamSection& rootSection)
{
uint8_t* dataBase = reinterpret_cast<uint8_t*>(rootSection.raw() + sizeof(RW::BSSectionHeader) + sizeof(RW::BSTextureNative) - 4);
uint8_t* coldata = (dataBase + paletteSize + sizeof(uint32_t));
uint32_t raster_size = *reinterpret_cast<uint32_t*>(dataBase + paletteSize);
uint32_t* palette = reinterpret_cast<uint32_t*>(dataBase);
for(size_t j = 0; j < raster_size; ++j)
{
fullColor[j] = palette[coldata[j]];
}
}
GLuint createTexture(RW::BSTextureNative& texNative, RW::BinaryStreamSection& rootSection)
{
// TODO: Exception handling.
if(texNative.platform != 8) {
std::cerr << "Unsupported texture platform " << std::dec << texNative.platform << std::endl;
return getErrorTexture();
}
bool isPal8 = (texNative.rasterformat & RW::BSTextureNative::FORMAT_EXT_PAL8) == RW::BSTextureNative::FORMAT_EXT_PAL8;
bool isFulc = texNative.rasterformat == RW::BSTextureNative::FORMAT_1555 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_8888 ||
texNative.rasterformat == RW::BSTextureNative::FORMAT_888;
if(! (isPal8 || isFulc)) {
std::cerr << "Unsuported raster format " << std::dec << texNative.rasterformat << std::endl;
return getErrorTexture();
}
GLuint textureName = 0;
if(isPal8)
{
uint32_t fullColor[texNative.width * texNative.height];
processPalette(fullColor, texNative, rootSection);
glGenTextures(1, &textureName);
glBindTexture(GL_TEXTURE_2D, textureName);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA,
texNative.width, texNative.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, fullColor
);
}
else if(isFulc)
{
auto coldata = rootSection.raw() + sizeof(RW::BSTextureNative);
coldata += sizeof(uint32_t);
GLenum type, format;
switch(texNative.rasterformat)
{
case RW::BSTextureNative::FORMAT_1555:
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case RW::BSTextureNative::FORMAT_8888:
format = GL_RGBA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case RW::BSTextureNative::FORMAT_888:
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
break;
}
glGenTextures(1, &textureName);
glBindTexture(GL_TEXTURE_2D, textureName);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA,
texNative.width, texNative.height, 0,
format, type, coldata
);
}
GLenum texFilter = GL_LINEAR;
switch(texNative.filterflags & 0xFF) {
default:
case RW::BSTextureNative::FILTER_LINEAR:
texFilter = GL_LINEAR;
break;
case RW::BSTextureNative::FILTER_NEAREST:
texFilter = GL_NEAREST;
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
GLenum texwrap = GL_REPEAT;
switch(texNative.wrapU) {
default:
case RW::BSTextureNative::WRAP_WRAP:
texwrap = GL_REPEAT;
break;
case RW::BSTextureNative::WRAP_CLAMP:
texwrap = GL_CLAMP_TO_EDGE;
break;
case RW::BSTextureNative::WRAP_MIRROR:
texwrap = GL_MIRRORED_REPEAT;
break;
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, texwrap );
switch(texNative.wrapV) {
default:
case RW::BSTextureNative::WRAP_WRAP:
texwrap = GL_REPEAT;
break;
case RW::BSTextureNative::WRAP_CLAMP:
texwrap = GL_CLAMP_TO_EDGE;
break;
case RW::BSTextureNative::WRAP_MIRROR:
texwrap = GL_MIRRORED_REPEAT;
break;
}
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, texwrap );
glGenerateMipmap(GL_TEXTURE_2D);
return textureName;
}
bool TextureLoader::loadFromMemory(char *data, GTAData *gameData)
{
RW::BinaryStreamSection root(data);
auto texDict = root.readStructure<RW::BSTextureDictionary>();
size_t rootI = 0;
while (root.hasMoreData(rootI)) {
auto rootSection = root.getNextChildSection(rootI);
if (rootSection.header.id != RW::SID_TextureNative)
continue;
RW::BSTextureNative texNative = rootSection.readStructure<RW::BSTextureNative>();
std::string name = std::string(texNative.diffuseName);
GLuint id = createTexture(texNative, rootSection);
gameData->textures.insert({name, {id}});
}
return true;
}