mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-26 04:12:41 +01:00
7e4e1db85d
Should fix these memory leaks: ==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126 ==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334) ==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443) ==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474) ==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144) ==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120) ==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116) ==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9) ==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40) ==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81) ==22737== by 0x747815: main (main.cpp:13)
300 lines
8.6 KiB
C++
300 lines
8.6 KiB
C++
#include "ViewerWidget.hpp"
|
|
#include <QFileDialog>
|
|
#include <QMouseEvent>
|
|
#include <algorithm>
|
|
#include <data/Clump.hpp>
|
|
#include <engine/Animator.hpp>
|
|
#include <glm/gtc/type_ptr.hpp>
|
|
#include <objects/CharacterObject.hpp>
|
|
#include <objects/GameObject.hpp>
|
|
#include <objects/InstanceObject.hpp>
|
|
#include <objects/VehicleObject.hpp>
|
|
#include <render/GameRenderer.hpp>
|
|
#include <render/ObjectRenderer.hpp>
|
|
#include <render/OpenGLRenderer.hpp>
|
|
|
|
ViewerWidget::ViewerWidget(QGLFormat g, QWidget* parent,
|
|
const QGLWidget* shareWidget, Qt::WindowFlags f)
|
|
: QGLWidget(g, parent, shareWidget, f)
|
|
, renderer(nullptr)
|
|
, gworld(nullptr)
|
|
, activeModel(nullptr)
|
|
, selectedFrame(nullptr)
|
|
, dummyObject(nullptr)
|
|
, currentObjectID(0)
|
|
, _lastModel(nullptr)
|
|
, canimation(nullptr)
|
|
, viewDistance(1.f)
|
|
, dragging(false)
|
|
, moveFast(false)
|
|
, _frameWidgetDraw(nullptr)
|
|
, _frameWidgetGeom(nullptr) {
|
|
setFocusPolicy(Qt::StrongFocus);
|
|
}
|
|
|
|
struct WidgetVertex {
|
|
float x, y, z;
|
|
static const AttributeList vertex_attributes() {
|
|
return {{ATRS_Position, 3, sizeof(WidgetVertex), 0ul}};
|
|
}
|
|
};
|
|
|
|
std::vector<WidgetVertex> widgetVerts = {{-.5f, 0.f, 0.f}, {.5f, 0.f, 0.f},
|
|
{0.f, -.5f, 0.f}, {0.f, .5f, 0.f},
|
|
{0.f, 0.f, -.5f}, {0.f, 0.f, .5f}};
|
|
|
|
void ViewerWidget::initializeGL() {
|
|
QGLWidget::initializeGL();
|
|
timer.setInterval(25);
|
|
connect(&timer, SIGNAL(timeout()), SLOT(updateGL()));
|
|
timer.start();
|
|
|
|
_frameWidgetDraw = new DrawBuffer;
|
|
_frameWidgetDraw->setFaceType(GL_LINES);
|
|
_frameWidgetGeom = new GeometryBuffer;
|
|
_frameWidgetGeom->uploadVertices(widgetVerts);
|
|
_frameWidgetDraw->addGeometry(_frameWidgetGeom);
|
|
|
|
glGenTextures(1, &whiteTex);
|
|
glBindTexture(GL_TEXTURE_2D, whiteTex);
|
|
GLuint tex = 0xFFFFFFFF;
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE,
|
|
&tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
|
|
void ViewerWidget::resizeGL(int w, int h) {
|
|
QGLWidget::resizeGL(w, h);
|
|
glViewport(0, 0, w, h);
|
|
}
|
|
|
|
void ViewerWidget::paintGL() {
|
|
glClearColor(0.3f, 0.3f, 0.3f, 1.f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, width(), height());
|
|
|
|
if (world() == nullptr) return;
|
|
|
|
RW_CHECK(renderer != nullptr, "GameRenderer is null");
|
|
auto& r = *renderer;
|
|
|
|
r.setViewport(width(), height());
|
|
|
|
if (dummyObject && dummyObject->animator) {
|
|
dummyObject->animator->tick(1.f / 60.f);
|
|
}
|
|
|
|
r.getRenderer()->invalidate();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glm::mat4 m(1.f);
|
|
|
|
r.getRenderer()->useProgram(r.worldProg);
|
|
|
|
ViewCamera vc;
|
|
|
|
float viewFov = glm::radians(45.f);
|
|
|
|
vc.frustum.far = 500.f;
|
|
vc.frustum.near = 0.1f;
|
|
vc.frustum.fov = viewFov;
|
|
vc.frustum.aspectRatio = width() / (height() * 1.f);
|
|
|
|
ClumpPtr model = activeModel;
|
|
if (model != _lastModel) {
|
|
_lastModel = model;
|
|
emit modelChanged(_lastModel);
|
|
}
|
|
|
|
glm::vec3 eye(sin(viewAngles.x) * cos(viewAngles.y),
|
|
cos(viewAngles.x) * cos(viewAngles.y), sin(viewAngles.y));
|
|
|
|
if (model) {
|
|
model->getFrame()->updateHierarchyTransform();
|
|
|
|
// Ensure camera is still accurate
|
|
vc.position = eye * viewDistance;
|
|
glm::mat4 proj = vc.frustum.projection();
|
|
glm::mat4 view = glm::lookAt(vc.position, glm::vec3(0.f, 0.f, 0.f),
|
|
glm::vec3(0.f, 0.f, 1.f));
|
|
vc.rotation = -glm::quat_cast(view);
|
|
vc.frustum.update(proj * view);
|
|
|
|
r.getRenderer()->setSceneParameters(
|
|
{proj, view, glm::vec4(0.15f), glm::vec4(0.7f), glm::vec4(1.f),
|
|
glm::vec4(0.f), 90.f, vc.frustum.far});
|
|
|
|
r.getRenderer()->invalidate();
|
|
|
|
r.setupRender();
|
|
|
|
ObjectRenderer renderer(world(), vc, 1.f, 0);
|
|
RenderList renders;
|
|
renderer.renderClump(model.get(), glm::mat4(), nullptr, renders);
|
|
r.getRenderer()->drawBatched(renders);
|
|
|
|
drawFrameWidget(model->getFrame().get());
|
|
r.renderPostProcess();
|
|
} else if (world()->allObjects.size() > 0) {
|
|
vc.frustum.fov = glm::radians(90.f);
|
|
vc.frustum.far = 1000.f;
|
|
vc.position = viewPosition;
|
|
vc.rotation = glm::angleAxis(glm::half_pi<float>() + viewAngles.x,
|
|
glm::vec3(0.f, 0.f, 1.f)) *
|
|
glm::angleAxis(viewAngles.y, glm::vec3(0.f, 1.f, 0.f));
|
|
r.renderWorld(world(), vc, 0.f);
|
|
}
|
|
}
|
|
|
|
void ViewerWidget::drawFrameWidget(ModelFrame* f, const glm::mat4& m) {
|
|
auto thisM = m * f->getTransform();
|
|
Renderer::DrawParameters dp;
|
|
dp.count = _frameWidgetGeom->getCount();
|
|
dp.start = 0;
|
|
dp.ambient = 1.f;
|
|
dp.diffuse = 1.f;
|
|
if (f == selectedFrame) {
|
|
dp.colour = {255, 255, 0, 255};
|
|
// Sorry!
|
|
glLineWidth(10.f);
|
|
} else {
|
|
dp.colour = {255, 255, 255, 255};
|
|
glLineWidth(1.f);
|
|
}
|
|
dp.textures = {whiteTex};
|
|
|
|
RW_CHECK(renderer != nullptr, "GameRenderer is null");
|
|
if(renderer != nullptr) {
|
|
renderer->getRenderer()->drawArrays(thisM, _frameWidgetDraw, dp);
|
|
}
|
|
|
|
for (auto c : f->getChildren()) {
|
|
drawFrameWidget(c.get(), thisM);
|
|
}
|
|
}
|
|
|
|
GameWorld* ViewerWidget::world() {
|
|
return gworld;
|
|
}
|
|
|
|
void ViewerWidget::showObject(qint16 item) {
|
|
currentObjectID = item;
|
|
|
|
if (dummyObject) gworld->destroyObject(dummyObject);
|
|
|
|
auto def = world()->data->modelinfo[item].get();
|
|
|
|
if (def) {
|
|
switch (def->type()) {
|
|
default:
|
|
dummyObject = gworld->createInstance(item, {});
|
|
break;
|
|
case ModelDataType::PedInfo:
|
|
dummyObject = gworld->createPedestrian(item, {});
|
|
break;
|
|
case ModelDataType::VehicleInfo:
|
|
dummyObject = gworld->createVehicle(item, {});
|
|
break;
|
|
}
|
|
|
|
RW_CHECK(dummyObject != nullptr, "Dummy Object is null");
|
|
if (dummyObject != nullptr) {
|
|
activeModel = dummyObject->getModel();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ViewerWidget::showModel(ClumpPtr model) {
|
|
if (dummyObject) gworld->destroyObject(dummyObject);
|
|
dummyObject = nullptr;
|
|
activeModel = model;
|
|
}
|
|
|
|
void ViewerWidget::selectFrame(ModelFrame* frame) {
|
|
selectedFrame = frame;
|
|
}
|
|
|
|
void ViewerWidget::exportModel() {
|
|
QString toSv = QFileDialog::getSaveFileName(
|
|
this, "Export Model", QDir::homePath(), "Model (*.DFF)");
|
|
|
|
if (toSv.size() == 0) return;
|
|
|
|
#if 0
|
|
auto it = world()->objectTypes.find(currentObjectID);
|
|
if( it != world()->objectTypes.end() ) {
|
|
for( auto& archive : world()->data.archives ) {
|
|
for(size_t i = 0; i < archive.second.getAssetCount(); ++i) {
|
|
auto& assetI = archive.second.getAssetInfoByIndex(i);
|
|
std::string q(assetI.name);
|
|
std::transform(q.begin(), q.end(), q.begin(), ::tolower);
|
|
if( q.find(it->second->modelName) != q.npos ) {
|
|
archive.second.saveAsset(q, toSv.toStdString());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ViewerWidget::dataLoaded(GameWorld* world) {
|
|
gworld = world;
|
|
}
|
|
|
|
void ViewerWidget::setRenderer(GameRenderer* render) {
|
|
renderer = render;
|
|
}
|
|
|
|
void ViewerWidget::keyPressEvent(QKeyEvent* e) {
|
|
if (e->key() == Qt::Key_Shift) moveFast = true;
|
|
|
|
glm::vec3 movement;
|
|
if (e->key() == Qt::Key_W) movement.y += moveFast ? 10.f : 1.f;
|
|
if (e->key() == Qt::Key_S) movement.y -= moveFast ? 10.f : 1.f;
|
|
if (e->key() == Qt::Key_A) movement.x -= moveFast ? 10.f : 1.f;
|
|
if (e->key() == Qt::Key_D) movement.x += moveFast ? 10.f : 1.f;
|
|
|
|
if (movement.length() > 0.f) {
|
|
movement = (glm::angleAxis(viewAngles.x, glm::vec3(0.f, 0.f, 1.f)) *
|
|
glm::angleAxis(viewAngles.y, glm::vec3(-1.f, 0.f, 0.f))) *
|
|
movement;
|
|
viewPosition += movement;
|
|
}
|
|
}
|
|
|
|
void ViewerWidget::keyReleaseEvent(QKeyEvent* e) {
|
|
if (e->key() == Qt::Key_Shift) moveFast = false;
|
|
}
|
|
|
|
ClumpPtr ViewerWidget::currentModel() const {
|
|
return activeModel;
|
|
}
|
|
|
|
GameObject* ViewerWidget::currentObject() const {
|
|
return dummyObject;
|
|
}
|
|
|
|
void ViewerWidget::mousePressEvent(QMouseEvent* e) {
|
|
dragging = true;
|
|
dstart = e->localPos();
|
|
dastart = viewAngles;
|
|
}
|
|
|
|
void ViewerWidget::mouseReleaseEvent(QMouseEvent*) {
|
|
dragging = false;
|
|
}
|
|
|
|
void ViewerWidget::mouseMoveEvent(QMouseEvent* e) {
|
|
if (dragging) {
|
|
auto d = e->localPos() - dstart;
|
|
viewAngles = dastart + glm::vec2(d.x(), d.y()) * 0.01f;
|
|
}
|
|
}
|
|
|
|
void ViewerWidget::wheelEvent(QWheelEvent* e) {
|
|
viewDistance = qMax(viewDistance - e->angleDelta().y() / 240.f, 0.5f);
|
|
}
|