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openrw/rwgame/states/DebugState.hpp
2016-10-24 21:29:41 +01:00

42 lines
978 B
C++

#ifndef DEBUGSTATE_HPP
#define DEBUGSTATE_HPP
#include "State.hpp"
class DebugState : public State {
ViewCamera _debugCam;
glm::vec3 _movement;
glm::vec2 _debugLook;
bool _freeLook = false;
bool _sonicMode = false;
bool _invertedY;
std::shared_ptr<Menu> createDebugMenu();
std::shared_ptr<Menu> createMapMenu();
std::shared_ptr<Menu> createVehicleMenu();
std::shared_ptr<Menu> createAIMenu();
std::shared_ptr<Menu> createWeaponMenu();
public:
DebugState(RWGame* game, const glm::vec3& vp = {},
const glm::quat& vd = {});
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void draw(GameRenderer* r);
virtual void handleEvent(const SDL_Event& event);
void printCameraDetails();
void spawnVehicle(unsigned int id);
void spawnFollower(unsigned int id);
void giveItem(int slot);
const ViewCamera& getCamera();
};
#endif // DEBUGSTATE_HPP