mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
42 lines
978 B
C++
42 lines
978 B
C++
#ifndef DEBUGSTATE_HPP
|
|
#define DEBUGSTATE_HPP
|
|
|
|
#include "State.hpp"
|
|
|
|
class DebugState : public State {
|
|
ViewCamera _debugCam;
|
|
glm::vec3 _movement;
|
|
glm::vec2 _debugLook;
|
|
bool _freeLook = false;
|
|
bool _sonicMode = false;
|
|
bool _invertedY;
|
|
|
|
std::shared_ptr<Menu> createDebugMenu();
|
|
std::shared_ptr<Menu> createMapMenu();
|
|
std::shared_ptr<Menu> createVehicleMenu();
|
|
std::shared_ptr<Menu> createAIMenu();
|
|
std::shared_ptr<Menu> createWeaponMenu();
|
|
|
|
public:
|
|
DebugState(RWGame* game, const glm::vec3& vp = {},
|
|
const glm::quat& vd = {});
|
|
|
|
virtual void enter();
|
|
virtual void exit();
|
|
|
|
virtual void tick(float dt);
|
|
virtual void draw(GameRenderer* r);
|
|
|
|
virtual void handleEvent(const SDL_Event& event);
|
|
|
|
void printCameraDetails();
|
|
|
|
void spawnVehicle(unsigned int id);
|
|
void spawnFollower(unsigned int id);
|
|
void giveItem(int slot);
|
|
|
|
const ViewCamera& getCamera();
|
|
};
|
|
|
|
#endif // DEBUGSTATE_HPP
|