1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-09-18 16:32:32 +02:00
openrw/tests/test_items.cpp
Daniel Evans 5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00

31 lines
738 B
C++

#include <boost/test/unit_test.hpp>
#include <objects/CharacterObject.hpp>
#include "test_globals.hpp"
BOOST_AUTO_TEST_SUITE(ItemTests)
#if RW_TEST_WITH_DATA
BOOST_AUTO_TEST_CASE(test_character_inventory) {
{
auto character = Global::get().e->createPedestrian(1, {0.f, 0.f, 0.f});
BOOST_REQUIRE(character != nullptr);
character->addToInventory(1, 10);
BOOST_CHECK_EQUAL(character->getActiveItem(), 0);
character->setActiveItem(1);
BOOST_CHECK_EQUAL(character->getActiveItem(), 1);
character->removeFromInventory(1);
BOOST_CHECK_EQUAL(character->getActiveItem(), 0);
Global::get().e->destroyObject(character);
}
}
#endif
BOOST_AUTO_TEST_SUITE_END()