mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 11:22:45 +01:00
537 lines
17 KiB
C++
537 lines
17 KiB
C++
#include <unistd.h>
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#include <iostream>
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#include <fstream>
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#include <algorithm>
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#include <BinaryStream.hpp>
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#include <loaders/LoaderCOL.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <loaders/rwbinarystream.h>
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using RW::BSSectionHeader;
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using RW::BSFrameList;
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using RW::BSFrameListFrame;
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using RW::BSClump;
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using namespace RW;
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template<class T> T readStructure(char* data, size_t& dataI)
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{
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size_t orgoff = dataI; dataI += sizeof(T);
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return *reinterpret_cast<T*>(data+orgoff);
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}
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BSSectionHeader readHeader(char* data, size_t& dataI)
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{
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return readStructure<BSSectionHeader>(data, dataI);
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}
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bool loadFile(const char *filename, char **data, size_t* size = nullptr)
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{
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std::ifstream dfile(filename);
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if ( ! dfile.is_open()) {
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std::cerr << "Error opening file " << filename << std::endl;
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return false;
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}
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dfile.seekg(0, std::ios_base::end);
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size_t length = dfile.tellg();
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dfile.seekg(0);
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*data = new char[length];
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dfile.read(*data, length);
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if(size) *size = length;
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return true;
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}
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void dumpModelFile(char* data)
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{
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BinaryStreamSection root(data);
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auto clump = root.readStructure<BSClump>();
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std::cout << "numatomics(" << clump.numatomics << ")" << std::endl;
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size_t dataI = 0;
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while(root.hasMoreData(dataI))
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{
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auto sec = root.getNextChildSection(dataI);
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switch(sec.header.id)
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{
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case RW::SID_FrameList:
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{
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/*auto list =*/ sec.readStructure<BSFrameList>();
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}
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break;
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case RW::SID_GeometryList:
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{
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/*auto list =*/ sec.readStructure<BSGeometryList>();
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size_t gdataI = 0;
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while(sec.hasMoreData(gdataI))
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{
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auto item = sec.getNextChildSection(gdataI);
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if(item.header.id == RW::SID_Geometry)
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{
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auto geom = item.readStructure<BSGeometry>();
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std::cout << " verts(" << geom.numverts << ") tris(" << geom.numtris << ")" << std::endl;
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}
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}
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}
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break;
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}
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}
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auto frameheader = readHeader(data, dataI);
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std::cout << "ID = " << std::hex << (unsigned long)frameheader.id << " (IsFrameList = " << (frameheader.id == RW::SID_FrameList) << ")" << std::endl;
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readHeader(data, dataI);
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BSFrameList frames = readStructure<BSFrameList>(data, dataI);
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std::cout << " Frame List Data" << std::endl;
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std::cout << " Frames = " << std::dec << (unsigned long)frames.numframes << std::endl;
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for(size_t i = 0; i < frames.numframes; ++i)
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{
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BSFrameListFrame frame = readStructure<BSFrameListFrame>(data, dataI);
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std::cout << " Frame Data" << std::endl;
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std::cout << " Index = " << std::dec << (unsigned long)frame.index << std::endl;
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std::cout << " Position = " << frame.position.x << " " << frame.position.y << " " << frame.position.z << std::endl;
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// std::cout << " Rotation = " << std::endl;
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// std::cout << " " << frame.rotation.a.x << " " << frame.rotation.a.y << " " << frame.rotation.a.z << std::endl;
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// std::cout << " " << frame.rotation.b.x << " " << frame.rotation.b.y << " " << frame.rotation.b.z << std::endl;
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// std::cout << " " << frame.rotation.c.x << " " << frame.rotation.c.y << " " << frame.rotation.c.z << std::endl;
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}
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auto nextHeader = readHeader(data, dataI);
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while(nextHeader.id == RW::SID_Extension)
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{
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for(size_t i = 0; i < 2; ++i) {
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auto firstHeader = readHeader(data, dataI);
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if(firstHeader.id == RW::SID_NodeName)
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{
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std::cout << " Name = " << std::string(data+dataI, firstHeader.size) << std::endl;
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}
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else if(firstHeader.id == RW::SID_HAnimPLG)
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{
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std::cout << " Bone Information Present" << std::endl;
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}
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dataI += firstHeader.size;
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}
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nextHeader = readHeader(data, dataI);
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}
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readHeader(data, dataI); // Structure Header..
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auto geomlist = readStructure<BSGeometryList>(data, dataI);
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std::cout << " Geometry List Data" << std::endl;
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std::cout << " Geometries = " << std::dec << geomlist.numgeometry << std::endl;
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for(size_t i = 0; i < geomlist.numgeometry; ++i)
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{
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auto geomHeader = readHeader(data, dataI);
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size_t basedata = dataI;
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readHeader(data, dataI);
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auto geom = readStructure<BSGeometry>(data, dataI);
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std::cout << " Geometry Data" << std::endl;
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std::cout << " Flags = " << std::hex << static_cast<unsigned long>(geom.flags) << std::endl;
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std::cout << " UV Sets = " << std::dec << static_cast<unsigned long>(geom.numuvs) << std::endl;
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std::cout << " Flags = " << std::hex << static_cast<unsigned long>(geom.geomflags) << std::endl;
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std::cout << " Triangles = " << std::dec << static_cast<unsigned long>(geom.numtris) << std::endl;
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std::cout << " Verticies = " << static_cast<unsigned long>(geom.numverts) << std::endl;
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std::cout << " Frames = " << static_cast<unsigned long>(geom.numframes) << std::endl;
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if(geomHeader.versionid < 0x1003FFFF)
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{
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std::cout << " Some extra colour info" << std::endl;
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/*auto colors =*/ readStructure<BSGeometryColor>(data, dataI);
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}
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if(geom.flags & BSGeometry::VertexColors)
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{
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std::cout << " Vertex Colours Present" << std::endl;
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for(size_t v = 0; v < geom.numverts; ++v)
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{
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auto c = readStructure<BSColor>(data, dataI);
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std::cout << " " << v << ": " << c.r << " " << c.g << " " << c.b << std::endl;
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}
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}
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if(geom.flags & BSGeometry::TexCoords1 || geom.flags & BSGeometry::TexCoords2)
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{
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std::cout << " UV Coords Present" << std::endl;
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for(size_t v = 0; v < geom.numverts; ++v)
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{
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auto coords = readStructure<BSGeometryUV>(data, dataI);
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std::cout << " " << v << ": U" << coords.u << " V" << coords.v << std::endl;
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}
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}
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for(size_t j = 0; j < geom.numtris; ++j)
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{
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auto tri = readStructure<BSGeometryTriangle>(data, dataI);
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std::cout << " Triangle " << std::dec
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<< static_cast<unsigned long>(tri.first) << " "
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<< static_cast<unsigned long>(tri.second) << " "
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<< static_cast<unsigned long>(tri.third) << " "
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<< "A: " << static_cast<unsigned long>(tri.attrib) << std::endl;
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}
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auto bounds = readStructure<BSGeometryBounds>(data,dataI);
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std::cout << " Bounding Radius = " << bounds.radius << std::endl;
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for(size_t v = 0; v < geom.numverts; ++v)
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{
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auto p = readStructure<BSTVector3>(data, dataI);
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std::cout << " v " << p.x << " " << p.y << " " << p.z << std::endl;
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}
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if(geom.flags & BSGeometry::StoreNormals)
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{
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std::cout << " Vertex Normals present" << std::endl;
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for(size_t v = 0; v < geom.numverts; ++v)
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{
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auto p = readStructure<BSTVector3>(data, dataI);
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std::cout << " n " << p.x << " " << p.y << " " << p.z << std::endl;
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}
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}
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/*auto materialListHeader =*/ readHeader(data, dataI);
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readHeader(data, dataI); // Ignore the structure header..
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auto materialList = readStructure<BSMaterialList>(data, dataI);
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std::cout << " Material List Data" << std::endl;
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std::cout << " Materials = " << materialList.nummaterials << std::endl;
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// Skip over the per-material byte values that I don't know what do.
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dataI += sizeof(uint32_t) * materialList.nummaterials;
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for(size_t m = 0; m < materialList.nummaterials; ++m)
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{
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auto materialHeader = readHeader(data, dataI);
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size_t secbase = dataI;
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readHeader(data, dataI);
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auto material = readStructure<BSMaterial>(data, dataI);
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std::cout << " Material Data" << std::endl;
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std::cout << " Textures = " << std::dec << material.numtextures << std::endl;
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std::cout << " Color = " << material.color.r << " " << material.color.g << " " << material.color.b << std::endl;
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for(size_t t = 0; t < material.numtextures; ++t)
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{
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auto textureHeader = readHeader(data, dataI);
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size_t texsecbase = dataI;
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readHeader(data, dataI);
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/*auto texture =*/ readStructure<BSTexture>(data, dataI);
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auto nameHeader = readHeader(data, dataI);
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std::string textureName(data+dataI, nameHeader.size);
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dataI += nameHeader.size;
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auto alphaHeader = readHeader(data, dataI);
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std::string alphaName(data+dataI, alphaHeader.size);
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std::cout << " Texture Data" << std::endl;
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std::cout << " Name = " << textureName << std::endl;
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std::cout << " Alpha = " << alphaName << std::endl;
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dataI = texsecbase + textureHeader.size;
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}
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dataI = secbase + materialHeader.size;
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}
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// Jump to the start of the next geometry
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dataI = basedata + geomHeader.size;
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}
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}
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void dumpTextureDictionary(char* data)
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{
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BinaryStreamSection root(data);
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auto texdict = root.readStructure<BSTextureDictionary>();
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std::cout << std::dec << "tecount(" << texdict.numtextures << ")" << std::endl;
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size_t dataI = 0;
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while(root.hasMoreData(dataI))
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{
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BinaryStreamSection sec = root.getNextChildSection(dataI);
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if(sec.header.id == RW::SID_TextureNative)
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{
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auto texnative = sec.readStructure<BSTextureNative>();
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std::cout << "texture(\"" << texnative.diffuseName << "\")" << std::endl;
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std::cout << " size(" << std::dec << texnative.width << "x" << texnative.height << ") format(" << std::hex << texnative.rasterformat << ")" << std::endl;
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std::cout << " uvmode(" << std::hex << (texnative.wrapU+0) << "x" << (texnative.wrapV+0) << ") platform(" << std::hex << texnative.platform << ")" << std::endl;
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}
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}
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/*
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if(native.rasterformat & BSTextureNative::FORMAT_EXT_PAL8)
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{
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// Read the palette
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auto palette = readStructure<BSPaletteData>(data, dataI);
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// We can just do this for the time being until we need to compress or something
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uint8_t fullcolor[native.width * native.height * 4];
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// Pretend the pallet is uint8
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for(size_t y = 0; y < native.height; ++y)
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{
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for(size_t x = 0; x < native.width; ++x)
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{
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size_t texI = ((y*native.width)+x) * 4;
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size_t palI = static_cast<size_t>(data[dataI+(y*native.width)+x])*4;
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fullcolor[texI+0] = palette.palette[palI+0];
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fullcolor[texI+1] = palette.palette[palI+1];
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fullcolor[texI+2] = palette.palette[palI+2];
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fullcolor[texI+3] = 255;
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}
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}
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GLuint texid = 0;
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glGenTextures(1, &texid);
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glBindTexture(GL_TEXTURE_2D, texid);
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// todo: not completely ignore everything the TXD says.
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, native.width, native.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, fullcolor);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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std::string name = std::string(native.diffuseName);
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loadedTextures.insert(std::make_pair(name, texid));
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};
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*/
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}
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void dumpBinaryStreamSection(BinaryStreamSection& parent, size_t depth, size_t maxdepth = 7)
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{
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std::cout << std::string(depth, ' ') << "ID(" << std::hex << int(parent.header.id) << ") ";
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std::cout << "size(" << std::dec << int(parent.header.size) << "b) ";
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std::cout << "version(" << std::hex << int(parent.header.versionid) << ") ";
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size_t sectionOffset = 0, j = 0;
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bool readchildren = false;
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// Handle the specialised bits
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switch(parent.header.id)
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{
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case RW::SID_Struct:
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{
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std::cout << "structure";
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}
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break;
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case RW::SID_String:
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{
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std::cout << "string(\"" << std::string(parent.raw()) << "\")";
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}
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break;
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case RW::SID_GeometryList:
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{
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auto list = parent.readStructure<BSGeometryList>();
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std::cout << std::dec << "gcount(" << list.numgeometry << ")";
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readchildren = true;
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}
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break;
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case RW::SID_Geometry:
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{
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auto geometry = parent.readStructure<BSGeometry>();
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std::cout << std::dec << "tcount(" << geometry.numtris << ") vcount(" << geometry.numverts << ")";
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readchildren = true;
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}
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break;
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case RW::SID_MaterialList:
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{
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auto list = parent.readStructure<BSMaterialList>();
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std::cout << std::dec << "mcount(" << list.nummaterials << ")";
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readchildren = true;
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}
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break;
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case RW::SID_Material:
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{
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auto material = parent.readStructure<BSMaterial>();
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std::cout << std::dec << "tcount(" << material.numtextures << ")";
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readchildren = true;
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}
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break;
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case RW::SID_Texture:
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{
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/*auto texture =*/ parent.readStructure<BSTexture>();
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std::cout << "texture";
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readchildren = true;
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}
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break;
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case RW::SID_TextureNative:
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{
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auto texture = parent.readStructure<BSTextureNative>();
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std::cout << std::dec << "size(" << texture.width << "x" << texture.height << ") ";
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std::cout << " format(" << std::hex << texture.rasterformat << ")";
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}
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break;
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case RW::SID_NodeName:
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{
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std::string name(parent.raw(), parent.header.size);
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std::cout << " nodename(\"" << name << "\")";
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}
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break;
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case RW::SID_FrameList:
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{
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auto list = parent.readStructure<RW::BSFrameList>();
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size_t fdataI = sizeof(RW::BSSectionHeader) + sizeof(RW::BSFrameList);
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std::cout << " frames(" << std::dec << list.numframes << ") " << fdataI << " " << parent.offset;
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for(size_t f = 0; f < list.numframes; ++f) {
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auto frame = parent.readSubStructure<RW::BSFrameListFrame>(fdataI); fdataI += sizeof(RW::BSFrameListFrame);
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std::cout << std::endl << std::string(depth, ' ') << " index(" << frame.index << ") position (" << std::dec << frame.position.x << " " << frame.position.y << " " << frame.position.z << ")";
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}
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readchildren = true;
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}
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break;
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case RW::SID_Atomic:
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{
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std::cout << " atomic";
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readchildren = true;
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}
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break;
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case RW::SID_Clump:
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case RW::SID_TextureDictionary:
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case RW::SID_Extension:
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{
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readchildren = true;
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}
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break;
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default:
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{
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std::cout << "Unknown Section";
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}
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};
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std::cout << std::endl;
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if(readchildren)
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{
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while(parent.hasMoreData(sectionOffset) && (j++) < 100 && depth < maxdepth)
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{
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BinaryStreamSection sec = parent.getNextChildSection(sectionOffset);
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dumpBinaryStreamSection(sec, depth+1);
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}
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}
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}
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void dumpCollisionModel(char* data, size_t size)
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{
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LoaderCOL coll;
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if(coll.load(data, size)) {
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std::cout << "Collision instances: " << coll.instances.size() << std::endl;
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for(auto it = coll.instances.begin(); it != coll.instances.end(); ++it) {
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CollisionModel* model = (*it).get();
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std::cout << "Collision data (version " << model->version << ")" << std::endl;
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std::cout << " model: " << model->name << std::endl;
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std::cout << " model id: " << model->modelid << std::endl;
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std::cout << " spheres: " << model->spheres.size() << std::endl;
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for( size_t b = 0; b < model->spheres.size(); ++b ) {
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auto& box = model->spheres[b];
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std::cout << " radius: " << box.radius << " center: " << box.center.x << " " << box.center.y << " " << box.center.z << std::endl;
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}
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std::cout << " boxes: " << model->boxes.size() << std::endl;
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for( size_t b = 0; b < model->boxes.size(); ++b ) {
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auto& box = model->boxes[b];
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std::cout << " min: " << box.min.x << " " << box.min.y << " " << box.min.z << " max: " << box.max.x << " " << box.max.y << " " << box.max.z << std::endl;
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}
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std::cout << " faces: " << model->indices.size()/3 << std::endl;
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std::cout << " verts: " << model->vertices.size() << std::endl;
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for( size_t v = 0; v < model->vertices.size(); ++v ) {
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std::cout << " " << model->vertices[v].x << ", " << model->vertices[v].y << ", " << model->vertices[v].z << std::endl;
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}
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}
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}
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}
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void dumpGenericTree(char* data)
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{
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BinaryStreamSection root(data);
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dumpBinaryStreamSection(root, 0);
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}
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void dumpAnimationFile(char* data)
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{
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LoaderIFP loader;
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|
if(loader.loadFromMemory(data)) {
|
|
std::cout << loader.animations.size() << " animations" << std::endl;
|
|
|
|
for( auto it = loader.animations.begin();
|
|
it != loader.animations.end(); ++it ) {
|
|
Animation* a = it->second;
|
|
std::cout << a->name << std::endl;
|
|
std::cout << " " << a->bones.size() << " bones" << std::endl;
|
|
for( auto bit = a->bones.begin();
|
|
bit != a->bones.end(); ++bit ) {
|
|
std::cout << " " << bit->first << " (" << bit->second->frames.size() << " frames)" << std::endl;
|
|
for( auto fit = bit->second->frames.begin();
|
|
fit != bit->second->frames.end();
|
|
++fit ) {
|
|
std::cout << " f " << fit->starttime << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
bool raw = false;
|
|
int c;
|
|
while ((c = getopt (argc, argv, "t")) != -1) {
|
|
switch (c) {
|
|
case 't':
|
|
raw = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
char *data;
|
|
size_t size;
|
|
|
|
if(raw) {
|
|
if(loadFile(argv[2], &data)) {
|
|
dumpGenericTree(data);
|
|
}
|
|
} else {
|
|
for (int i = 1; i < argc; ++i) {
|
|
if ( ! loadFile(argv[i], &data, &size))
|
|
continue;
|
|
|
|
std::string fname = argv[i];
|
|
auto ext = fname.substr(fname.size()-3);
|
|
std::transform(ext.begin(), ext.begin(), ext.end(), ::tolower);
|
|
|
|
if(ext == "dff")
|
|
{
|
|
std::cout << "Dumping model file" << std::endl;
|
|
dumpModelFile(data);
|
|
}
|
|
else if(ext == "txd")
|
|
{
|
|
std::cout << "Dumping texture archive" << std::endl;
|
|
dumpTextureDictionary(data);
|
|
}
|
|
else if(ext == "col")
|
|
{
|
|
std::cout << "Dumping Collsion file" << std::endl;
|
|
dumpCollisionModel(data, size);
|
|
}
|
|
else if(ext == "ifp")
|
|
{
|
|
std::cout << "Dumping animation file" << std::endl;
|
|
dumpAnimationFile(data);
|
|
}
|
|
else
|
|
{
|
|
std::cout << "I'm not sure what that is" << std::endl;
|
|
}
|
|
|
|
delete[] data;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|