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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 11:22:45 +01:00
openrw/rwengine
Christoph Heiss 649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
..
include Introduce Renderer::readPixels 2016-06-22 11:14:47 +02:00
src Replace SFML with SDL2 2016-06-22 12:29:39 +02:00
CMakeLists.txt Replace SFML with SDL2 2016-06-22 12:29:39 +02:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory