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5c78930c1b
They served no purpose other than to awkwardly implement weapon firing This is now handled in the Weapon::fire* functions, and everything else has been changed to reference weapon data or inventory indices directly |
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.. | ||
BenchmarkState.cpp | ||
BenchmarkState.hpp | ||
DebugState.cpp | ||
DebugState.hpp | ||
IngameState.cpp | ||
IngameState.hpp | ||
LoadingState.cpp | ||
LoadingState.hpp | ||
MenuState.cpp | ||
MenuState.hpp | ||
PauseState.cpp | ||
PauseState.hpp |