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openrw/rwgame/states
Daniel Evans 5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
..
BenchmarkState.cpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
BenchmarkState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
DebugState.cpp Remove InventoryItem and WeaponItem 2016-10-19 22:14:52 +01:00
DebugState.hpp Remove InventoryItem and WeaponItem 2016-10-19 22:14:52 +01:00
IngameState.cpp Remove InventoryItem and WeaponItem 2016-10-19 22:14:52 +01:00
IngameState.hpp Fix uninitialised moneyTimer variable 2016-09-12 00:35:09 +01:00
LoadingState.cpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
LoadingState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
MenuState.cpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
MenuState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
PauseState.cpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
PauseState.hpp clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00